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Victory at Sea Atlantic - World War II Naval WarfareEventsVictory At Sea Atlantic — Update 1.1.1.0
In-game event

Victory At Sea Atlantic — Update 1.1.1.0

Victory at Sea Atlantic - World War II Naval Warfare · published 3 Sep 2026, 13:40 UTC · build 25100060

All eventsPlayers around this dateRead on Steam

Update 1.1.1.0 is now live.

This one adds two new researchable aircraft variants for the Luftwaffe, gives German vessels a mix of steam and electric torpedoes, and makes a broad pass over enemy AI behaviour and aircraft spotting. There's also a long list of fixes covering weapon assignments, firing arcs and fleet handling.

Gameplay

  • Added the Heinkel He-111 J torpedo/ASW bomber as a researchable variant of the Heinkel He 111.

  • Added the Junkers Ju 88 A-4 dive/torpedo bomber as a researchable Ju 88 variant.

  • Removed ASW capability from the Junkers Ju 87, and added its "Trumpet of Jericho" sirens.

  • Removed torpedo bombs from the basic Junkers Ju 88.

  • Britain may now commission their own Wickes, Clemson and Bogue class ships.

  • German vessels now carry a mixture of steam and electric torpedoes.

  • Added active sonar to some American destroyers.

  • Reduced the turn speed of all ships.

  • Added more realistic reaction times for enemy AI.

  • Improved AI ship port bombardment behaviour.

  • Improved AI ship retreating behaviour.

  • Increased aircraft spotting ranges at the campaign level.

  • ASW-equipped aircraft are better at spotting submarines.

  • ASW aircraft start combat closer to enemy submersibles when no surface fleets are present.

  • Enemy landing fleets are no longer excluded from spot alerts.

Bug fixes

  • Fixed inaccurate weapon assignments, displayed gun counts, weapon model angles and available firing arcs on multiple ship classes.

  • Fixed a bug where flights could end up with two lead aircraft and fail to complete combats properly.

  • Airfields no longer automatically send ASW bombers against non-submersible fleets.

  • Stopped submersible fleets potentially vanishing after being split by the AI.

  • Fixed a bug where depth charge models could linger after they should have been destroyed.

  • Prevented audio declaring that a periscope has been spotted at night.

Mods

  • Fixed a bug preventing aircraft combats from starting after enabling or disabling a mod.

UI

  • Subtitles and instruction text now remain visible on tutorial videos while paused.

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