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7 Days Blood Moons›Events›Early Access Hot Fix 1
Game update

Early Access Hot Fix 1

7 Days Blood Moons · published 10 months ago · build 20701589

All eventsPlayers around this dateRead on Steam

🔧 Day 3 Hot Fixes - 11/06/25

  • Tutorials are now enabled

  • Reworked zombie abilities descriptions

  • Resolved loot issues when playing solo

  • Fixed an issue where a survivor couldn't revive another if the down one is partly sunk in the ground

  • Offline Match XP is now validated on the server

  • Fixed invisible survivor issue occurring after death

  • Fixed issue of zombie falling through the ground when taking control of it

  • Fixed issue with Blood Dust rewards for survivors


And some more...

  • Resolved an issue where certain Lobby button sound effects were missing

  • Added a red dot to aim down iron sight

  • Fixed a problem when placing spiked traps on roof

  • Fixed issue with Spike Traps showing blue (okay) when they can't be placed

  • Fixed missing background music during reward and loading credits screens

  • Implemented World Music System v2

  • When playing with less than 4 survivors, reduced number of ammo containers but increased starting ammo to compensate

  • Various fixes to localization (Perk descriptions, progression lost text, anti-cheat, copyright 3rd parties, status indication in lobby, etc.)

  • Make toolbelt icons reflect the equipped weapon

  • Reduce the maximum number of zombies on the map at the same time to solve a desync issue

  • Fixed issue with scoreboard, which appeared empty sometimes

  • Fixed issue where player could not progress past the Victory screen

  • Fixed invisible zombie issue

  • Resolved the issue of resources that didn't persist after game restart when received in a Solo vs AI Zombie Master match

  • Fixed the Blood Moon point counter issue that got stuck sometimes

  • Fixed the issue where the Zombie Master couldn't place Tokens in matches after leaving a Custom match

  • Updated visuals for the Pimp male outfit

  • Decrease the damage bonus given to survivors when playing solo VS an AI Zombie Master

  • Fixed an issue with the ready button in the Lobby

  • Fixed issue with some block types clipping into each other

  • Added fadeout of local sounds at the end of match

  • Fix (News): Updated image retrieval to use the Epic backend through RFS

  • Improved scrolling area in Commander View

  • Improved HUD visibility for Medkit area

  • Fixed status icon displayed on other survivors

  • Fix health text in spectator mode being split on two lines

  • Fixed compile error on addressables

  • Resolved desync issue after two consecutive matches

  • Fixed exception spam but putting the proper condition

  • Fix keybinding validation for common category

  • Fix some zombie camera issues

  • Fix issues when inviting or joining lobby after match

  • Various fixes in keybinding screen

  • Are you still reading..?

  • Changed slightly position of voice icon

  • Fixed spacing issue in some Merit Badges descriptions

  • Resolved various sound effects issues in the Lobby

  • Various stability fixes

  • Fixed looting sound that kept playing after looting a container

  • Fixed invite button not present in Quickplay lobby

  • Fix for the ground floor appearing entirely white sometimes

  • Added popup when a lobby doesn't exist anymore

  • Fixed pixel ratio issues in some menus

  • Add missing error popup while inviting through discord

  • Various localization fixes

  • Added Lobby status indicator

  • Ghost blocks of ladders can be stacked, but others types cannot be stacked until the base is built

  • Fixed issue with menu animation in Workbench menu

  • Added logo and copyright info about:  Edgegap, Discord SDK, Playfab and Imagemagick

  • Added a search feature to the Discord friend list

  • Fixed issue where a player could appear Ready in a Custom lobby when he wasn't

  • Fixed art clipping issues on a ramp in Downtown

  • Updated Credits

Congratulations, you made it to the end! Here is a 1000 Blood Stones code for your continuous support and perseverance: 7DBM1STPATCHGIFT ːsteammockingː

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Community11 Mar 2026Development UpdateSurvivors, We have an important update regarding the future of 7 Days Blood Moons. After careful consideration, we have decided to keep the game in Early Access without further major updates, as it has not reached the audience size needed to support continued development. 7 Days Blood Moons is now in its final form. The game remains fully playable, and servers will stay online so you can contin…In-game event30 Jan 2026Early Access Hotfix 19🔧 Hotfix 19 - 01/30/25 New Features & Updates · German localization is now available! · Spanish localization is now available! · Toon shader texture updates within the Suburbs map. · Toon shader texture updates within the Downtown map. · Camera rotation is now available within the Commander view. · Japanese localization update. Optimization · Rebalanced the Rodeo Clown attack on metal traps. B…In-game event13 Jan 2026Early Access Hotfix 18🔧 Hotfix 18 - 01/13/26 New Features & Updates · New VFX added for Zombie melee swings and weapon muzzle flashes · Improved Japanese localization · Added and refined tutorials for both the Zombie Master and Survivors · Added new sound effects to turrets · Added additional textured assets to the Suburbs map Bug Fixes · Fixed an issue where certain tutorials reappeared after already being complet…