Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
7 Days Blood Moons›Events›Early Access Hotfix 18
In-game event

Early Access Hotfix 18

7 Days Blood Moons · published 13 Jan 2026, 15:36 UTC · build 21480720

All eventsPlayers around this dateRead on Steam

🔧 Hotfix 18 - 01/13/26

New Features & Updates

  • New VFX added for Zombie melee swings and weapon muzzle flashes

  • Improved Japanese localization

  • Added and refined tutorials for both the Zombie Master and Survivors

  • Added new sound effects to turrets

  • Added additional textured assets to the Suburbs map

Bug Fixes

  • Fixed an issue where certain tutorials reappeared after already being completed

  • Fixed an issue where the Zombie Master did not receive XP for destroying spikes

  • Fixed an issue where some Survivor spike traps could not be repaired or upgraded

  • Fixed an issue where the ghost fence hitbox was too small

  • Fixed an issue with the Second Chance perk where revived zombies did not count toward required night kills

  • Fixed an issue allowing players to run infinitely without depleting rage

  • Fixed an issue where the hit marker cross disappeared too quickly

  • Fixed an issue where looting Human Remains awarded incorrect materials when winning as the Zombie Master

  • Fixed random holes appearing in the Suburbs map

  • Fixed missing asset textures in the Northern Research Center

More from 7 Days Blood Moons

Other announcements

All events
Community11 Mar 2026Development UpdateSurvivors, We have an important update regarding the future of 7 Days Blood Moons. After careful consideration, we have decided to keep the game in Early Access without further major updates, as it has not reached the audience size needed to support continued development. 7 Days Blood Moons is now in its final form. The game remains fully playable, and servers will stay online so you can contin…In-game event30 Jan 2026Early Access Hotfix 19🔧 Hotfix 19 - 01/30/25 New Features & Updates · German localization is now available! · Spanish localization is now available! · Toon shader texture updates within the Suburbs map. · Toon shader texture updates within the Downtown map. · Camera rotation is now available within the Commander view. · Japanese localization update. Optimization · Rebalanced the Rodeo Clown attack on metal traps. B…In-game event7 Jan 2026Early Access Hotfix 17🔧 Hotfix 17 - 01/07/26 New Features & Updates · Player Tags are now available! Tags can only be obtained through codes distributed for Discord events or special events. Join our Discord server for more information! · Introducing the Watcher outfit variation in green and yellow. If you see this in-game, don't hesitate to ask your questions as those are our Seasoned Helpers, trained to help our…