7 Days Blood Moons · build 20701589 · published
Tutorials are now enabled
Reworked zombie abilities descriptions
Resolved loot issues when playing solo
Fixed an issue where a survivor couldn't revive another if the down one is partly sunk in the ground
Offline Match XP is now validated on the server
Fixed invisible survivor issue occurring after death
Fixed issue of zombie falling through the ground when taking control of it
Fixed issue with Blood Dust rewards for survivors
Resolved an issue where certain Lobby button sound effects were missing
Added a red dot to aim down iron sight
Fixed a problem when placing spiked traps on roof
Fixed issue with Spike Traps showing blue (okay) when they can't be placed
Fixed missing background music during reward and loading credits screens
Implemented World Music System v2
When playing with less than 4 survivors, reduced number of ammo containers but increased starting ammo to compensate
Various fixes to localization (Perk descriptions, progression lost text, anti-cheat, copyright 3rd parties, status indication in lobby, etc.)
Make toolbelt icons reflect the equipped weapon
Reduce the maximum number of zombies on the map at the same time to solve a desync issue
Fixed issue with scoreboard, which appeared empty sometimes
Fixed issue where player could not progress past the Victory screen
Fixed invisible zombie issue
Resolved the issue of resources that didn't persist after game restart when received in a Solo vs AI Zombie Master match
Fixed the Blood Moon point counter issue that got stuck sometimes
Fixed the issue where the Zombie Master couldn't place Tokens in matches after leaving a Custom match
Updated visuals for the Pimp male outfit
Decrease the damage bonus given to survivors when playing solo VS an AI Zombie Master
Fixed an issue with the ready button in the Lobby
Fixed issue with some block types clipping into each other
Added fadeout of local sounds at the end of match
Fix (News): Updated image retrieval to use the Epic backend through RFS
Improved scrolling area in Commander View
Improved HUD visibility for Medkit area
Fixed status icon displayed on other survivors
Fix health text in spectator mode being split on two lines
Fixed compile error on addressables
Resolved desync issue after two consecutive matches
Fixed exception spam but putting the proper condition
Fix keybinding validation for common category
Fix some zombie camera issues
Fix issues when inviting or joining lobby after match
Various fixes in keybinding screen
Are you still reading..?
Changed slightly position of voice icon
Fixed spacing issue in some Merit Badges descriptions
Resolved various sound effects issues in the Lobby
Various stability fixes
Fixed looting sound that kept playing after looting a container
Fixed invite button not present in Quickplay lobby
Fix for the ground floor appearing entirely white sometimes
Added popup when a lobby doesn't exist anymore
Fixed pixel ratio issues in some menus
Add missing error popup while inviting through discord
Various localization fixes
Added Lobby status indicator
Ghost blocks of ladders can be stacked, but others types cannot be stacked until the base is built
Fixed issue with menu animation in Workbench menu
Added logo and copyright info about: Edgegap, Discord SDK, Playfab and Imagemagick
Added a search feature to the Discord friend list
Fixed issue where a player could appear Ready in a Custom lobby when he wasn't
Fixed art clipping issues on a ramp in Downtown
Updated Credits
Congratulations, you made it to the end! Here is a 1000 Blood Stones code for your continuous support and perseverance: 7DBM1STPATCHGIFT ːsteammockingː