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Car Factory EmpireEventsPatch 0.7.60
Game update

Patch 0.7.60

Car Factory Empire · published 10 Nov 2025, 03:37 UTC · build 20733033

All eventsPlayers around this dateRead on Steam

📦 Patch Notes 0.7.6

🚀 Major Update: Deep UI Overhaul and Gameplay Stability

We’ve done a massive cleanup of bugs, improved resource management, and made the game fairer, clearer, and more comfortable—especially during intense moments.

Also, GPU load on the global map has been significantly reduced—the game now runs smoother even on systems with RX 580 or similar. Thanks to everyone who patiently reported issues!

🖥️ UI & UX Improvements

Completely redesigned Resource Factory panel on Base:

— Clear display of incoming and total stocks: (green = incoming per day), then total amount.

— No more running to the “Nodes” menu—you can now instantly see if you have enough resources for the converter or need to buy more.

Faster production control:

— Hold Left Shift and press + / – to adjust production volume by 10 units at once.

— A tooltip explains this shortcut when hovering over the buttons.

Extended side resource panel to fit all information without clipping.

🕹️ Controls & Convenience

Enter now pauses the game—by popular request.

— Hover over the pause button to see: “Pause (Enter)”.

Improved parts management:

— Fixed a bug where insufficient parts visually reset the counter to zero, then “jumped” back up when removing an order. Logic is now stable and predictable.

Fixed “stuck” component production: if warehouse space is available, the game no longer blocks output due to a false “no space” error.

🏁 Races & Events

Fair victories: if you quit a race early—even while in 1st place—the city won’t change hands. Victory is only awarded after crossing the finish line.

Refueling sound now plays only while in the pit-stop zone—no more fueling audio following you halfway around the track.

Best lap time now displays correctly—fixed a bug in time calculation.

When your city is under attack:

— A notification with the city name appears,

— The camera instantly snaps to the attacked city—you’ll immediately see where the battle is happening.

If you lose a factory, the notification now includes a “Show” button, just like when capturing—no more manual searching.

📜 Design Bureau & Research

Roadster 1 is now properly researchable, with correct description and functional button.

Upgrading the Design Bureau to Level 2 no longer unlocks all Level 2 bodies automatically—only those you’ve actually researched.

🧾 English Localization

Fixed phrasing in the Design Bureau:

— Button now correctly reads “Create a racing prototype”,

— After switching to production: “Create a production model”.

👮 Balance & AI Behavior

Tax Inspectors can now inspect no more than once every 360 seconds (2 in-game days)—added to prevent “bankruptcy by inspection.”

After defeating a bot, you get 180 seconds of immunity from new encounters—same as in the previous patch.

💾 Stability & Loading

Fixed an infinite hang during race loading when it coincided with a narrator event and dialogue window.

Addressed rare race result miscalculations that occasionally counted wins as losses.

❌ Fixed a small but important bug

Esc now properly closes the Achievements menu, just like all other menus.

🔧 Technical Fixes

Fixed T1 converter time: now correctly set to 60 seconds (was 15).

This patch is the result of dozens of hours of fixes, testing, and your feedback.

Thank you for helping us make the game better—every bug report, every “this is awkward,” and every “why does it work like this?” brings us closer to 1.0.

Onward! 🚗💨

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