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Car Factory EmpireEventsPatch 0.7.49
Game update

Patch 0.7.49

Car Factory Empire · published 6 Nov 2025, 11:15 UTC · build 20693295

All eventsPlayers around this dateRead on Steam

Hello everyone! We've uploaded another update package that improves game stability. The work includes:

  • Fixed a crash when attempting to test a vehicle on the proving ground.

  • Improved exit navigation (Esc closes windows in all buildings and functions as the back button).

  • Resource conversion time at the node factory has been revised (the exchange is now faster).

  • Expanded the radius of building windows on the map; you can now access gas stations and resource factories by clicking on their emblems.

  • Fixed a bug where emblem colors changed after loading a previously saved game.

  • Lumen is now automatically disabled when selecting low settings in the Graphics - Lighting section (disabling it increases the frame rate).

  • Added a "race pause" feature, preventing the player from immediately entering a race after the current race.

  • Encountering opponents no longer causes a crash or freezes the action selection window.

  • The manufacturing defect system has been changed. The defect level now only affects the probability of one vehicle not being assembled by the end of the day (not the entire batch, as before).

  • When hovering over the assembly status, the game now displays the actual number of vehicles expected (excluding defects) at the end of the day (previously, the number was always 0).

  • Several dozen scripts that could potentially cause the game to crash have been removed.

  • Optimized the manager's trajectories; they now choose their path more intelligently and use less fuel.

  • AI on all difficulties is now subject to taxes, just like the player.

We're also working on: (expected in the next patch)

  1. A vehicle production progress tracking system

  2. We're addressing the erratic appearance of fog of war after loading saves

  3. We're implementing the memorization of race results and winners and the consistent distribution of rewards for this

  4. We're implementing the functionality of the component factory and warehouse

  5. We're working on implementing new screen resolutions

  6. We're working to streamline the game's save and progress tracking system

  7. We're working to improve FPS in global map mode

  8. We're continuing to improve menu navigation

Thank you all for your feedback. Your feedback will help us fine-tune the game faster and more efficiently!

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