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Empires Edge Playtest›Events›0.1.10
In-game event

0.1.10

Empires Edge Playtest · published 5 months ago · build 22891412

All eventsPlayers around this dateRead on Steam

Thank you for your feedback!

Major update.

  • Archer units can now be placed in towers.

  • Waterfront farms now produce food 20% faster.

  • Stones have been updated to match the seasonal visual style.

  • The resource UI has been updated, and the worker has been moved to a separate element.

  • The Outpost construction logic has been reworked, and it is now built through the main building interface.

  • Projectiles have been added for slingers when attacking the base.

  • Resource gathering speed is now split by ticks, so different resources are collected at different rates.

  • Resource gathering animations have been added above buildings.

  • Army units now appear on the island immediately after being recruited.

  • The currently selected island is now highlighted with a frame.

    There is still a lot of work ahead. The first playtest showed that the AI is too difficult and that getting into the game without a tutorial is not easy. This will all be reworked further. For now, the focus is on the core mechanics, their usability, and variety.

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Major update26 Aug 20260.2.23In this update, I’ve completed a major stage of work on the AI’s economy. Over the last several versions, I’ve been gradually rebuilding how the AI understands resources, makes economic decisions, and prepares for its next actions. In 0.2.23, that work has now been brought together into one consistent system. The AI now understands what it actually needs The AI is now much better at connecting…In-game event20 Aug 2026The Empires Edge Playtest has been updated to version 0.2.20This update includes another major improvement to the AI’s economic decision-making. AI opponents now react to the resources they actually need for their current plans, instead of treating every low or empty resource as an emergency. They also better understand resources already being saved for committed actions, which helps avoid unnecessary spending and duplicated resource demand. In practice…In-game event19 Aug 20260.2.18 Play as the OrcsYou Can Now Play as the Orcs In two campaign missions, you can now choose your race before starting the game. If a full Orc faction is available in the mission, you will be given a choice before launch: · Humans · Orcs When choosing the Orcs, the player takes control of the entire original Orc faction: its islands, resources, population, buildings, and army. The Humans are then controlled by th…