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Major update.
Archer units can now be placed in towers.
Waterfront farms now produce food 20% faster.
Stones have been updated to match the seasonal visual style.
The resource UI has been updated, and the worker has been moved to a separate element.
The Outpost construction logic has been reworked, and it is now built through the main building interface.
Projectiles have been added for slingers when attacking the base.
Resource gathering speed is now split by ticks, so different resources are collected at different rates.
Resource gathering animations have been added above buildings.
Army units now appear on the island immediately after being recruited.
The currently selected island is now highlighted with a frame.
There is still a lot of work ahead. The first playtest showed that the AI is too difficult and that getting into the game without a tutorial is not easy. This will all be reworked further. For now, the focus is on the core mechanics, their usability, and variety.