Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Skyfear›Events›Bug Fixes, Improvements | July 2025 Update
In-game event

Bug Fixes, Improvements | July 2025 Update

Skyfear · published 14 months ago · build 19303355

All eventsPlayers around this dateRead on Steam

This month's update is focused on bug fixes and clean-up, so it's smaller than the last few. That said, there's some larger things that have progressed in the background that will come soon.

Here are some of the highlights that've been done since June:

  • Adjusted/improved position/scale of spine cosmetics

  • Adjusted/improved position of horn cosmetics

  • New option/feature: Input Feed on/off, on HUD - shows you a feed of what inputs are being pressed

  • Added some extra lighting around the player at all times

  • Fix an issue related to joining servers

  • Ability charge % added to the HUD under the same setting as Show MP/HP

  • New texture used for Grid environment

  • Fixed an issue where bots would sometimes not use the current sessions respawn timer value

  • Improved player class component loading

  • Fixed an issue where match feed would not display when bots spawn/respawn

  • Made the scoreboard slightly wider in-game

  • FOV interpolation slightly increased in speed overall, it just feels slightly better

  • Death Rune now emits actual environment light in addition to its glowing material

  • Magpoint radius increased from 2500 to 3000

  • Magpoint movement timer changed from 30 seconds to 60 seconds

  • Magpoint movement speed will now ramp slightly slower or faster depending on how far away it has to move

  • Magpoint will now choose from available spots within 13000 units, instead of all possible spots, so at most it can only move half or less across the map

  • Cloaking now correctly hides player 'shadow' when activated

  • Various volume adjustments to some UI sound elements

  • Various fixes to environment sounds such as splashing water, waterfalls

  • Varius fixes and to suggested/generated servers and their settings

  • Added Pterosaurs page to How to Play

  • Fixed a typo in the How to Play menu

  • Added details about Spores light beam color to its How to Play page

  • Fixed Experimental branch save data issues - Will now use your Main save but as read-only

  • Fixed various Cloak issues

  • Melee now correctly deactivates cloak ability

  • Firing is disabled when above 3000 units/s speed

  • Fixed geyser accelleration + firing bolts producing an absurd force

  • Added a forced hard limit on movement to 7000 units (although being above 3000 is already unnatural)

  • Fixed rolling and meleeing making it possible to flip upside down

  • Fixed emblem color not applying to leaderboard listings

See the full commit log here.

What's Next?

I would really like to continue working on stability, but there is also a handful of new things in the works, as you can see on the Roadmap. Several of these things I wanted done sooner, but I'm afraid I'm doing too many things at once, so I'll have to pick and choose and finish them one at a time over the next 2, 3, or 4 updates. If you would like to participate in discussion and influence development, consider joining the discord server.

See you on the Leaderboards!
- developer, telekrex

More from Skyfear

Other announcements

All events
Community1 Sep 2026August 2026 LeaderboardCongratulations to the top 24 players in Skyfear's Global Leaderboard! Please let us know what you think about Skyfear! We are hungry for learning more about what could be improved on as we continue to release updates and make Skyfear a better game. Send feedback on either the Steam Community discussions or in our Discord server .In-game event25 Aug 2026Streamer Mode, Bug Fixes, Small Update (Build 315)This is a small update that brings a handful of nice improvements in the meantime while the larger updates for later this year are still being worked on. Notable things include · Anonymize Names (aka Streamer Mode) - Toggle this On or Off under Options -> Online. This will turn disguise all player names on the UI to avoid privacy concerns for players recording or broadcasting content. · Updated…Community1 Aug 2026July Leaderboard + Dev UpdatesCongratulations to the top 24 players on Skyfear's global leaderboard for July 2026! Things at the studio are really busy right now but I'll have more development updates on Skyfear very soon. If you're curious what we're working on, check out Skyfear's roadmap . See ya in the arenas! - telekrex, developer