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Kings of HellEventsKings of Hell Early Access v1.3 Update!
Game update

Kings of Hell Early Access v1.3 Update!

Kings of Hell · published 4 Dec 2025, 21:01 UTC

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Hey there, Octii here again, with another update that fixes more bugs!

Here is a list of them below!

  • Fixed Asmodeuses Big Boss Bune Super Attack where its hitbox would shrink over time.

  • Fixed how Asmodeuses Bunes Fire Breath Summon would work, as it would glitch the Paimon Boss where, after it was done, would receive a ton of damage after.

  • Made it so the Paimon Boss can't be projectile Dragged and thus can't be sent clipping out of the area!

  • Fixed a bug where if Ping was high enough Certain Enemies would not animate their attack. This was due to the fact that with Delay, it would move onto the next attack number on the hosts side, but client side has yet to play the animation using the previous number!

  • Made it so you can't some how skip a Phase of Astaroth if you damage him a specific way before his next Phase!

  • Burgers and Stolases Bread were not healing on True Heaven or True Hell. In addition to making it so they do now, I have also made it so Virgo's Gifts healing amount is not affected by difficulty!

  • In Phase 3, Astaroths Eye Beam Hitbox was Extending out behind him. While not an Issue in Single Player, in Multiplayer he would hit Players far behind him. This has been fixed!

  • Made it so characters who have a "IsDragging" Flag tied to them (Such as Paimons Melee, Phenex Dash Attack) flag doesn't drag them when the game goes into slow made such as after a KO/Guard Break. This was causing an issue which caused enemies to be pushed into the player during slowdown, which would drag them and the enemy across the room.

  • The Furcas, Baphomet, Beleth, Phenex and Paimon Boss didn't have "Floored" State assigned to them when they were knocked down. While this was not an issue in single player so much, it made scooping them off the floor in multiplayer difficult, and caused oddities with characters "IsDragging" flag by moving them around while they are still grounded. This has been fixed!

A lot of these changes were focused on making the online multiplayer experieanced MUCH more smoothed out. The list below will be what I will be working on next!

  • I have currently started on making menu stuff scale to the size of the resolution set. I have started on the menu, and then will be moving on to working on stuff such as "Skip Cutscene" text during cutscenes!

  • Mal has an issue where if the game is running above 60FPS, he moves slower and jumps lower. I am still investigating the cause of this issue!

  • See if I can make the game run smoother at higher frame rates. Although, with all the other bug fixes implemented, the only real issue with higher FPS now is the aforementioned Mal issue!

Thank you again for all your support, and your patience with these updates! (although I have been told I been fixing these bugs PRETTY QUICKLY, AHA)

See you all again soon!

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