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Kings of HellEventsKings of Hell Early Access v1.1 Update!
Game update

Kings of Hell Early Access v1.1 Update!

Kings of Hell · published 29 Nov 2025, 21:42 UTC

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Hello there everyone, StrawberryOctii Here!

I want to start this post by saying thanks to everyone who has supported with Early Access Release. I have already met my personal goals, and am now aiming my sights at DOUBLING said goals!... In addition to that, I am happy that so many people are enjoying my game, and have been very happy with the overall reception of this Early Access release!

I been taking it easy since the release of Early Access for Kings of Hell, BUT I have been plucking away at fixes and changes to address feedback people have given me since the game launched a few days ago!

Here is a list of the changes in this version v1.1 Update!

  • I accidentally left a debug button in the game that turned you into the "Cursed" Form. I have removed said debug button, but have now including a SECRET MULTI BUTTON INPUT that now triggers it. What's the input you ask?... well, it's a secret!

  • Added in a Hide Text Button for Sticker Viewing, so you can get a nice good look of all the stickers with no text in the way. No one asked for this, BUT I think a lot of people will appreciate the artwork not being obscured!

  • Make it so when you defeat THE BOSS OF EPISODE 8 PART 3, you get Points (This way in multiplayer some one can be designated as a winner for that sequence!)

  • Make it so the Screen Ripple from Gula/Agares Ground Pound Resets after you Quit to Main Menu.

  • Fix Gulas Burgers Spawning at a certain Height (make it their height isn't an Offset of his)

  • Make it so Superbia + Sintai reset their animations after 3 Seconds for Neutral Damage Animation 01 and 02. This way they Don't get locked into the animation if something weird happens!

  • Made it so Mals Ice Floor attack no longer parries Astaroth's Attacks.

  • Fixed Furcas falling out of the Map if he Grabs Enemies next to the Canons in the Swinging Ship of the Amusement Park by extending the Canons Collisions Out.

  • Add in Cutscene Stopping Point for the Twins Second Fight cutscene. This is to prevent a rare glitch where if you skip on the frame you CAN skip, it skips the WHOLE FIGHT. (Not Sure if it fixes it, but at the very least should prevent Frame 1 Shenanigans happening!)

  • Fixed a glitch where if you played the Steam Demo of KoH and unlocked all the stickers, you wouldn't be able to get Buers Default Sticker when you Unlock him. A Similar glitch happens where if you played the Demo, you also get one of Yama's stickers early, but will leave this unpatched as the former prevents 100%ing the gallery while this one just speeds it up!

  • Also Fixed a few spelling mistakes, such as "Appearance" into Presence in Furcases Intro, "Indefinitely" was spelt wrong for Yamas Kangaroo court, Typo in Furcases Emote 01 AND Agares Saying ALL THE MORE SWEETER should be changed to ALL THE SWEETER in his intro cutscene to match his dialogue. I am sure there will be more to correct, but

Do tell me in the forums or on the discord if these changes introduce new issues or don't work as mentioned!

IMPORTANT: I do have a small list of other bugs that have come to my attention that I haven't fixed yet, but I thought I will mention it here so you can avoid them for the time being, as they will take awhile to fix!

  • We have recently discovered that playing the game above the intended 60fps will introduce unforeseen issues. This can happen if Vsynch is enabled and you are playing on a monitor with a higher Refresh then 60hz. This can be remedied currently by limiting the frame to 60 on software such as the Nvidia Control Panel!... I will be looking into a solution that remedies this, but remember; this game is designed to be played at 60FPS!

  • A few instances in multiplayer are currently a bit iffy, which I will be looking into. The biggest instances of these are the Furcas Boss fight in Episode 05 and The Astaroth Boss Fight in Episode 06. I will be constantly try and improve the multiplayer experience, so I apologise if any oddities have cropped up!

  • While I don't think people mind too much that they have to reinvite players after a multiplayer session, I am going to look into the possibility of having it so when you complete a multiplayer session, it rehosts a new lobby and reinvites all the players that were in the previous lobby, limiting having to reinvite players again!

Reminder again that the points above have NOT BEEN FIXED YET, but are on my to-do list of things that I will be working on soon!

That is all for now, but I am looking forward to hearing what you all think about this update, as well as hoping it has addressed some of the stuff people have brought to my attention!

Once again, thank you all for your support, and I hope you all continue to enjoy Kings of Hell as I work on it!

See you all again soon!

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