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Car Factory EmpireEventsReleased in early access on November 3, 2025.
News

Released in early access on November 3, 2025.

Car Factory Empire · published 5 Oct 2025, 10:42 UTC

All eventsPlayers around this dateRead on Steam

Good day! We're happy to announce that we're finally ready to release the game in Early Access on Steam! This will happen on November 3, 2025. The game will be released in version 0.7+ and will feature a playable and full-fledged gameplay experience, but a number of aspects will still be significantly improved. These include the user interface, graphics and textures, performance optimizations, AI and vehicle behavior, as well as vehicle customization and fine-tuning. Please be patient and don't expect miracles from our small studio right away.

We also want to share: as part of the Steam Game Festival "Games Will Be 2025," our game will be available in a demo version (early 0.7) from October 13 to October 22. Everyone will be able to try the game out for themselves and share their thoughts! We welcome your feedback and will do our best to incorporate it into the future.

Now about the changes over the last month of development: (the past month was spent mainly on catching bugs and errors)

Game Changes:

  • Identified a number of localization issues

  • Created a unified volume system in the game with the ability to adjust all parameters

  • Fixed bugs in the interface and company economy logic

  • Added a new test site and speedometers

  • Created a new main menu (not yet implemented; you'll see the old menu in the demo version)

  • Fixed fuel consumption bugs during races

  • Implemented an advisor who conducts training directly in the game

  • Added 6 new controllers, significantly expanding the game's starting capabilities

What else is planned before release and what progress has been made:

  • Rework the graphics of individual rooms in the game (90%)

  • Enrich the game's locations and player base with new buildings (80%)

  • Improve surface textures, create smooth transitions between surfaces (80%)

  • Improve Improve vehicle control and make it more diverse (60%)

  • Introduce visual customization for the starting car model (85%)

  • Add the ability to set and beat track records (90%)

  • Improve bot behavior during races (60%)

Project Development Roadmap: (Here we list the features we plan to add to the game to announce its release from Early Access)

  • Create and implement 18 new car models with visual customization

  • Expand the number of available race tracks to 10 unique locations

  • Increase detail, refine textures, and improve the project's graphics quality to Unreal Engine 5 standards

  • Improve the user interface: make it more beautiful, intuitive, and modern

  • Create in-game diplomacy for resource and technology exchange, and increase the intelligence of computer opponents

  • Expand factory functionality: add theft mechanics in production, a mood system employees, and create a regional correlation between car sales.

  • Improve vehicle handling, make steering and chassis performance more realistic.

  • Add two new competition modes: time trial and evasion.

  • Diversify the number and functionality of neutral buildings and cities on the map.

We plan to support the game for two years, until the end of 2027. If the game is well received by the audience, we may be able to achieve our goals more quickly. Thank you for your attention and support! See you at the festival!

ps (old track vs. new) (we plan to rework all the graphics in the project in this spirit)

Before ːangry_creepː

After ːblissful_creepː

Before ːangry_creepːAfter ːblissful_creepːBefore ːangry_creepːAfter ːblissful_creepː

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