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Kiloton›Events›Multiplayer Patch #2
Game update

Multiplayer Patch #2

Kiloton · published 18 months ago · build 17567218

All eventsPlayers around this dateRead on Steam

2.4.2
The war on bugs continues!

  • New Desync checker on armies will hopefully catch up and fix army desync when it occurs. (not 100% effective, but it helps!)
  • Dropped multiplayer tickrate to give host machines a chance at handling large-server bandwidth
  • Added new (probably insequential) 'path sharing' optimization on neighboring units to attempt to reduce CPU load
  • Improved multiplayer spectating! (still not amazing)
  • Attempted to solve issues encountered when hosting sequential games (thanks sev!)
  • Added new end-screens for multiplayer matches, including spectating and victory screens (WIP)
  • Added a whole bunch of new and exciting bugs!

Thanks for bearing with me folks, this isn't over yet!

More from Kiloton

Other announcements

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KilotonGame update26 Mar 2026Multiplayer Patches!Desync Fixes Some new approaches to reigning in the gamestate in the long run. I had been previously trying to prevent floating-point math based desync. That never really worked that well. Now we're trying some bandaid fixes! The good news is that they're pretty good bandaids. · Texel Team buffer checksum & sync · Texel Population buffer checksum & sync · Host-Authoritative City Sync waves Thes…KilotonGame update6 Mar 2026BugfixesFixed a bug where collapsed states stayed on the infopanel · Adjusted Disbanding so that it avoids deleting veteran units · Bots now call off invasion prep more easily · Moved WOPR and RANDOM to the end of the level list since it feels right Thank you to sock and vjdempsey for the bug reports! Post any bugs to the discord ! Have fun, -spacemannIn-game event13 Feb 2026More Nations, Levels, AchievementsKiloton v 2.8 Patch Notes Added scenario support for 8 nations! · Editor Support · Fixed Population Bar Graphs · Updated Random scenario to use 8 nations Added new Casualty Counter · Updates in real time on the war panel · Spits out a report at the end of each war · Used in some new achievements! Tweaks · Made scenario stabilization a little harder · Taught countries to maintain slightly larger…