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Kiloton›Events›Multiplayer Patches!
Game update

Multiplayer Patches!

Kiloton · published 5 months ago · build 22509941

All eventsPlayers around this dateRead on Steam

Desync Fixes

Some new approaches to reigning in the gamestate in the long run. I had been previously trying to prevent floating-point math based desync. That never really worked that well. Now we're trying some bandaid fixes! The good news is that they're pretty good bandaids.

  • Texel Team buffer checksum & sync

  • Texel Population buffer checksum & sync

  • Host-Authoritative City Sync waves

These three sytems effectively force the host's version of the game onto all the clients whenever they fail a test. This will cause a little bit of rubber-banding - cities uncapturing themselves, etc, but it stops the game from drifting into a crazy desynced end state.

Rejoin Fixes

An old and annoying bug was that starting a new game after exiting an old one sometimes caused a white screen. Shutting down the connection between attempts worked for some people, but not others.

Tracked down some stale static data and references that were screwing up the game-scene entry point after a reload

"RESTART" Command

One commonly requested feature was the ability to relaunch a multiplayer lobby with the same folks, without having to quit to menu and retype in all the codes. I never added this because of the above bug making it necessary to purge sessions. Now it works! The host just types in "RESTART" in the pause menu to start a new multiplayer session with all still-connected clients.

Thanks for putting up with my crappy multiplayer code guys, please report bugs to the discord

-spacemann

More from Kiloton

Other announcements

All events
KilotonGame update6 Mar 2026BugfixesFixed a bug where collapsed states stayed on the infopanel · Adjusted Disbanding so that it avoids deleting veteran units · Bots now call off invasion prep more easily · Moved WOPR and RANDOM to the end of the level list since it feels right Thank you to sock and vjdempsey for the bug reports! Post any bugs to the discord ! Have fun, -spacemannIn-game event13 Feb 2026More Nations, Levels, AchievementsKiloton v 2.8 Patch Notes Added scenario support for 8 nations! · Editor Support · Fixed Population Bar Graphs · Updated Random scenario to use 8 nations Added new Casualty Counter · Updates in real time on the war panel · Spits out a report at the end of each war · Used in some new achievements! Tweaks · Made scenario stabilization a little harder · Taught countries to maintain slightly larger…In-game event11 Jan 2026Army Experience UpdateGreetings Autocrats! Some good news! Kiloton was just announced as a finalist in the 2026 Independent Games Festival ! We are a nominee for Best Student Game. If you are a fellow game person and plan on coming to the GDC this march, you'll find Kiloton (and me) in the IGF section. Anyhow, here are todays patch notes: ARMY EXPERIENCE Armies now gain experience over time. As they gain experience,…