
The world of ROGUEFISH is being completely redesigned (some environments have not been updated yet)
New terrain system
More detailed, animated vegetation
New water system
Objects now dynamically respond to ocean waves
Objects displace water and create ripples
Updated character movement. Jump and sprint with improved animations
Sea battle portals now always spawn a minimum distance from player ships
If multiple portals spawn, they will spawn a minimum distance away from each other
Stamina can now be used to sprint
Increased max stamina regeneration to 10 per second (previously 1)
Increased Whirlpool base range
Increased Barrel Launcher base range
Improved character navigation and water boundary generation
Equipped fishing items, like rods, now correctly apply stats when equipped or unequipped during a trip
Fixed instability when leaving online games mid-run
Fixed visual glitches during bubble transitions
Added rod and line animations to fishing
Updated fish bobber drag visuals
Reworked enemy movement system
Increased character speed on airship
Adjusted night bloom
Added input prompt if character gets stuck
New fishing follow camera
Renamed "Mainland" to "Anchor Island"
Reduced enemy rotation speed
Sprinting with no stamina will cause the character to have jittery movement
Sea battles with large numbers of enemies, orbs, and projectiles may experience instability, especially in multiplayer games.
Game introduction and tutorial sequence
Achievements, quests, and unlocks
Co-op minigames
New characters, ships, and items
Visual improvements
Lots of other stuff :)