Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dungeons and WarbandsEventsUpdate: Difficulty Tiers & Loot Overhaul
News

Update: Difficulty Tiers & Loot Overhaul

Dungeons and Warbands · published 28 Feb 2026, 20:40 UTC

All eventsPlayers around this dateRead on Steam

Version 0.25: Difficulty Tiers & Loot Overhaul

  • Loot System Overhaul: Loot drops have been significantly improved. Enemies now drop more items, and human opponents will drop the specific gear they are carrying.

  • Dynamic Warband Logistics: Warbands now resupply upon returning to their bases, which also enables the base to spawn additional warbands. If a warband is intercepted and fails to return, the base will spawn fewer units and provide them with fewer supplies. This system is new, still needs more tests, please feel free to share with me any feedback to balance it better.

  • New Difficulty Settings:

    • Easy: Player has 5x Health, companions gain +20% Health, and you start with more Attribute and Skill points. Enemies have -20% Health.

    • Normal: Player has 2.5x Health.

    • Hard: The original challenging state of the game.

  • Companion Experience: Player characters now receive a fraction of the XP earned from companion kills. Soon, new Skill Tree perks will allow "commander" builds to increase this fraction further.

  • Save System Fixes: Resolved the autosave bug occurring when transitioning from the World Map to Dungeons.

  • Action Bar Improvements: Potions now correctly save to the Action Bar in Dungeon scenes. Item duplication bugs have also been cleared.

  • Skill Persistence: Fixed an issue where skills were not saving on the World Map. Special thanks to @Krankus Wrexus for the report.

  • Economic Fixes: Fixed a bug where transferring items to invalid slots still deducted coins. Thanks again to @Krankus Wrexus for spotting this.

  • UI & Stability: Fixed wrongly placed buttons in several settlements and improved overall loading stability.

🕹️ A Note from the Developer

Thank you to everyone who has tried the demo and shared your thoughts. Whether your feedback was positive or negative, it has been incredibly helpful in shaping the next steps for the game.

I have noticed that some players have very high expectations for the game's quality, sometimes comparing it to the work of a AAA studio. While the game is still in a pre-release state and preparing for Early Access, these high expectations make me proud. They suggest that the ambition and quality of the project are coming through, even as a solo developer managing every single aspect of development alone.

This is a passion project, and I am doing my best to meet those high expectations with real results over time. I am 'greedy' when it comes to adding features and my passion for this world only continues to grow. Now that there are fewer bugs to address, you can expect more frequent content updates to arrive soon.

Thank you for being part of this journey!

More from Dungeons and Warbands

Other announcements

All events
Major update20 Apr 2026The Helm Update, Factions & Medieval Fest!It is time for a major expansion! Our latest update, timed for the Medieval Fest , brings three massive pillars to the game: We now have Dynamic Factions on the World Map, Companion Context Menus , and a huge collection of New Medieval Helms . Because so much has changed, I’m running a 15% discount to celebrate. Whether you are leading a solo beast or a full warband, the new sandbox mechanics w…Game update24 Mar 2026Patch v.0.25.7Patch Notes 0.25.7 Major Bug Fixes & Stability · Save/Load Corruption: Resolved an issue where pressing keys during the loading process could corrupt Save/Load data. This previously resulted in characters losing all equipment and appearing "naked" upon loading. A Loading Check has been implemented for all inputs to prevent this. Thanks to @ vietleole for reporting this bug & huge thanks to @ Si…Game update17 Mar 2026Patch v.0.25.6Patch Notes 0.25.6 Improvements · Enhanced Character Backgrounds: Starting backgrounds have been fully fleshed out. Your character background choice now determines your starting equipment, inventory items, companions, and specific attribute bonuses. · Dynamic Healing: The "Tend Wounds" skill now scales using a percentage based system rather than a static value. This ensures healing remains rele…