
Enhanced Character Backgrounds: Starting backgrounds have been fully fleshed out. Your character background choice now determines your starting equipment, inventory items, companions, and specific attribute bonuses.
Dynamic Healing: The "Tend Wounds" skill now scales using a percentage based system rather than a static value. This ensures healing remains relevant as your character grows stronger. Now it gives as 10% Healing with 4 Fatigue cost, you can upgrade it with 5% more Healing each level.
Vision System Update: Player line-of-sight is now dynamically affected by environmental lighting. Your visibility will change depending on the time of day or the use of a torch.
Skill System Restoration: Resolved a critical bug where all skills became unresponsive following the Action Bar update. Skills and potions are now fully functional. (Sorry it took long to find what caused the bug.)
Action Bar Logic: Fixed an issue where new skills would fail to appear if the Action Bar was completely full.
Save/Load Stability: I have implemented a potential fix for mid-game save corruption. I am currently testing this further, but please report any issues if you encounter spawning errors.
Fatigue & Skills: Using skills while your character is heavily fatigued can currently result in negative attack values. I am working on a solution for this and plan to address it in the next update.