Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Skyfear›Events›Bots in multiplayer! | October 2025 Update
In-game event

Bots in multiplayer! | October 2025 Update

Skyfear · published 11 months ago · build 20206238

All eventsPlayers around this dateRead on Steam

Watch on YouTube

Bots are now in multiplayer!


When you start a multiplayer session, bots will fill empty slots until players arrive. You can start the match with or without players. You may also switch teams at will, as of last update I changed it so you can do this during battle and not just warm up.

In Skyfear's current state where there is not an abundance of players online concurrently, I want to give you as many tools as possible to allow battles to still function and, as much as possible, let you play how you want. Feedback on this is very welcome.

Health and magic pickups


Glowing orbs of health and magic are arranged in all of the arenas! Snag them at opportune moments to restock and prepare for your next encounter. They will respawn frequently. Feedback on this is very welcome.

Other things fixed or added in this udpate

  • Added press kit to website
  • Cleaned up skyfear launch script repository
  • Fixed an issue where clients "leave game" button would not work
  • Infinite loading bug appears to have been fixed; this is difficult to verify but it hasn't been encountered in several months
  • Increased bots intent to use abilities; you should now see more death runes, cloaks, shrouds, and them chasing you with bloodsight
  • Fixed an issue where bots would not use all abilities in the game in some player progression edge cases; they should use all abilities now which should be clear in gameplay
  • Fixed an issue where players loading into a map from ServerTraveling would be added to the game's player list again and again, causing several weird behaviors when the Server loops over all players for some mechanics
  • Fixed an issue where bots would sometimes have Cloak enabled indefinitely - Fixed an issue where bots would sometimes De-cloak even when not using Cloak
  • Removed some strange input logic on the pause menu that may have been out of date and unnecessary
  • When a player switches teams, the game server will headcount the teams and force a bot to switch teams if needed, to re-balance the teams
  • Reduced respawn time on some game modes: -1s in TDM, -2s in Magpoint, -1s in Carrer, -1s in Instakill, -2s in Turf War
  • Adjusted some AI navigation data on Azolla
  • Pyrite explosion sounds lowered very slightly
  • Crosshairs will now light up for pterosaurs in the Lairworld
  • Fixed an issue where postgame timer text did not read correct time and would appear very broken for 15 seconds
  • Increase attentuation radius on character sounds from 400 to 600 - Improved spectator camera speed and UX elements
  • Reduced melee range from 900 cm to 750 cm, feels a bit more rewarding there
  • Added a page for Pickups to the Help menu, explaining how they work - Fixed an issue with horns not loading on a very rare edge case
  • Fixed dragon's jaw staying open when spray attacks end earlier than a full duration
  • Fixed origin location of spray attack particle system - it was attached to an old component
  • Added lil intro animation to spore icons


See full Commit log here.

Regarding updates


Last time, I said updates would no longer be monthly, due to the limited time I felt I had for making sure things were not creating more problems than solving. This is the first update since then, and I feel mostly like it went better. Thank you for your patience as I learn about continuous delivery with my first game of this size.

So what's next?

Freeplay mode (Coming soon)


Soon you'll be able to freely roam around the arenas with no combat objective, and also have an experimental editor tool to place a variety of Skyfear's scenery and gameplay objects into the arena at will, including bots. This has a lot of potential and I'm excited to share it. It was almost going to be in this update, but it needs a couple more weeks of testing!

Dragon improvements (Coming soon)


I know the dragon/animation could be better, so this is my new main priority. However, it must be understood that the dragon model is heavily intertwined with a lot of gameplay, and so I can't just do a drag and drop replacement. Aesthetically and proportion-wise, there won't be a full do-over. But I will target some additional sculpting, maybe newer texturing, and definitely updated animations. But piece by piece, this will take some time.

I'm also working on new maps, cosmetics, and magic types.

See full Roadmap here.

Thank you


I want to just put here a Thank You, to any and all players who have been patiently sticking with this game since launch, giving it a chance more than 30 minutes. Means a lot to me.

See you in the arenas!
- telekrex, developer

More from Skyfear

Other announcements

All events
Community1 Sep 2026August 2026 LeaderboardCongratulations to the top 24 players in Skyfear's Global Leaderboard! Please let us know what you think about Skyfear! We are hungry for learning more about what could be improved on as we continue to release updates and make Skyfear a better game. Send feedback on either the Steam Community discussions or in our Discord server .In-game event25 Aug 2026Streamer Mode, Bug Fixes, Small Update (Build 315)This is a small update that brings a handful of nice improvements in the meantime while the larger updates for later this year are still being worked on. Notable things include · Anonymize Names (aka Streamer Mode) - Toggle this On or Off under Options -> Online. This will turn disguise all player names on the UI to avoid privacy concerns for players recording or broadcasting content. · Updated…Community1 Aug 2026July Leaderboard + Dev UpdatesCongratulations to the top 24 players on Skyfear's global leaderboard for July 2026! Things at the studio are really busy right now but I'll have more development updates on Skyfear very soon. If you're curious what we're working on, check out Skyfear's roadmap . See ya in the arenas! - telekrex, developer