
Implemented a failsafe when receiving a turn from an online opponent that allows the game to recover from desync softlocks
Reverted Grand Wizard's Diminish back to its printed state of range 4 and (X-2) power reduction.
Experimental: Increased Grand Wizard's Health from 3 to 4.
Note: this change is only accessible via the "Experimental Balance Changes" lobby setting
Replace can no longer swap rooted units or units in enemy Untouchable hexes.
Pikemen and Halberdiers can no longer return to their starting hex after an attack if their starting hex has an enemy Untouchable buff.
Added an "Experimental Balance Changes" lobby setting
Activating this lobby setting allows the user to play with the current set of experimental balance changes.
Currently, the only experimental change is Grand Wizard's Health increase.
While spectating, you can now press escape to leave a lobby while you're loading into it.
Small UI alignment adjustments
Fixed a bug where spectators would be softlocked in the loading screen if they attempted to spectate a ranked game.
Fixed a desync softlock caused by the opponent using Hook Shot.