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Legacy's Allure›Events›Patch 1.1.5.1
In-game event

Patch 1.1.5.1

Legacy's Allure · published 6 months ago · build 22149112

All eventsPlayers around this dateRead on Steam

Puzzles

  • Added bots to the puzzles that will make optimal moves for the opponent's units.

    • No more "assuming that the red player makes the most optimal moves possible," the bots will take care of that.

  • Added a "Retry Puzzle" button to the settings menu and the Victory/Defeat UI.

  • Tweaked the The Last Goblin puzzle so that the solution requires there to be only one goblin left.

  • The puzzle tutorial no longer appears every time you play a puzzle.

Content

  • Added an option at the end of the tutorial to continue playing against a bot.

  • Viewing previous draft turns now displays the gold totals on that turn.

  • Full lobbies that haven't started yet are now displayed in the lobby list. (They can't be joined or spectated, however.)

  • The text that appears when viewing previous turns better clarifies that right-clicking takes you to the current turn.

  • Maneuver now has a simple animation.

Bug Fixes

  • Fixed a bug where units would be removed from a player's kingdom if they disconnected and reconnected while those units were drafted but not submitted.

  • Fixed various bugs involving the draft UI not displaying properly while viewing previous turns.

  • Fixed a bug where some UI elements were still interactable even while the settings menu was displaying.

  • Fixed a bug where the settings menu wasn't interactable if it overlapped with draft cards.

  • Fixed a bug where AoE abilities weren't working with Spell Power.

  • Fixed a bug where Elvish Medicine didn't work with Spell Power.

  • Fixed a visual bug where Solar Aegis wasn't exhausted in the Boom? puzzle.

  • Fixed a visual bug where an exhausted unit's shield/mana/burn icons would rotate when being attacked by a ranged unit.

More from Legacy's Allure

Other announcements

All events
Game update20 Aug 2026Patch 1.1.6.2Gameplay Corrections · Hero passives now work with all heroes (e.g. an Argog with Camouflage will now correctly have Evasion) Bug Fixes · Fixed a bug where Nature's Bosom would heal the target even if the player didn't select the heal option if the player chose to remove a debuff from a unit with more than one debuff. · Fixed a visual bug where units with null power look like they retaliate dur…In-game event13 Aug 2026Patch 1.1.6.1Content · When casting abilities, units will have different-coloured targets on them depending on how they will be affected by the ability. · Teal target: The unit be unaffected by the ability, because they are Spellproof · (Spellproof units are now targetable by abilities, by the way.) · Grey target: The unit will be unaffected by the ability for other reasons. · Grey/Blue target: The unit wil…Game update3 Jan 2026Patch 1.1.4.6Backend · Implemented a failsafe when receiving a turn from an online opponent that allows the game to recover from desync softlocks Balance Changes · Reverted Grand Wizard's Diminish back to its printed state of range 4 and (X-2) power reduction. · Experimental: Increased Grand Wizard's Health from 3 to 4. · Note: this change is only accessible via the "Experimental Balance Changes" lobby sett…