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Rogue Night›Events›Rogue Night Demo Update - 1.7
Major update

Rogue Night Demo Update - 1.7

Rogue Night · published 15 months ago · build 18602930

All eventsPlayers around this dateRead on Steam

New Features:

  • Added a time limit to the demo, and disabled saving for the demo.
  • Completely overhauled the weapon system and combat animations for the player.
  • Removed many redundant weapons, dropping the total to 10. (10 more coming later!)
  • Added two new weapon types: Whip and Scythe.
  • Added a weapon bar at the bottom of the screen to display owned and equipped weapons.
  • Weapons can now be equipped by using the scroll wheel or number keys.
  • Updated the weapon inventory screen to display one weapon per page, and display more info on each weapon.
  • Weapons now level up with use and gain increased damage, extra combo moves, and stat bonuses. Stat bonuses remain active even if the weapon is not equipped - gotta' level 'em all!
  • Weapons also have their own unique utility, which is used by swinging the weapon at an object. These are listed below.
    • Daggers can now be used to pick locked chests.
    • Short swords and longswords can be used to cut rope. To utilize this, a crane object has been added, more to come later.
    • Spears can be used to hit hard to reach wall switches.
    • Bows can be used to shoot down hanging objects. Added goblin balloons which hold chests.
    • Crossbows, when leveled can fire flaming bolts. These can be used to ignite explosive barrels. Added explosive barrels.
    • Greatswords can be used to slice through chains. Added a chain that holds a mystery object above the players head. Cut it down and see what you get!
    • Warhammers can be used to smash large cracked blocks, potentially revealing something below. Added these blocks.

  • Added four new quests for survivors requiring items.
  • Added pushable blocks for puzzles, some can be pushed farther than others, some require switches to deactivate.
  • Blue dungeon walls now appear lighter if they are outside.
  • Chests now play a 'deny' sound if the player is holding no keys.
  • Foundation tiles have been placed below walls in town.
  • Slightly updated the chest sprite.
  • Added goblin chests that do not require keys.
  • Added spike traps that deploy when the player is near.
  • Added spike traps that are coated in poison.
  • Added fire traps that look like spike traps at first glance.
  • Added wind current traps that push the player.
  • Added sand pits that slow player movement.
  • Made slight adjustments to rolling, and the player is now invulnerable to damage while rolling - this does not apply to environmental damage, however.
  • Added two new times of floor switches - one that must only be stepped on once, and another that requires constant pressure to stay active.
  • Added timed gates.
  • Added arrow traps.
  • Added spike traps that turn into fire traps when the spikes are lowered.
  • Added a spinning blade trap.
  • Added a new enemy type - Animated Armor. There are two styles of this enemy.
  • Players can no longer build structures in the glade near the lumberjack's hut.
  • Removed the druid survivor from the demo.
  • Made bats much less annoying.
  • Added an additional portal to the Witch Between Worlds near Xerithil. (This is not accessible in the demo.)

Bug Fixes:

  • Slimes now pause.
  • Fixed an issue with a persistent item that caused an infinite loading screen.
  • Fixed a bug that caused enemies to freeze if the player touched a wall.
  • Fixed a bug that would allow the player to go to the upgrade screen if they pushed escape while dying on normal mode.
  • Fixed a bug that caused poison damage to tick despite the game being paused.
  • Fixed a bug where the Fox NPC would move, but his light would not.
  • Fixed a bug where survivors could not be summoned if a player died before summoning them.
  • Corrected a few misplaced tiles.
More from Rogue Night

Other announcements

All events
In-game event23 Apr 2026Rogue Night Update - v1.1.4Changes: · Weapon XP requirements reduced by 20% (levels now require 20, 40, 60 XP) · Removed key drops from zombies, skeletons, and wights · Keys now only drop from chests and specific sources, making lockpicking more valuable · Chests now retry their blueprint roll up to 20 times if the first pick is already learned, reducing empty blueprint drops · Weapon pickups now display clearly in the g…Community16 Apr 2026Next Update Is In The Works!Thanks everyone for your feedback on the game. I'm currently in the process of boiling down this feedback to address any issues and implement any fixes/changes to the game. There's quite a bit, so it may take some time, but wanted to let you all know I've heard you and am actively working on it. Thanks for playing!In-game event10 Apr 2026Rogue Night Update - v1.1.3Changes: · Slightly increased zombie damage to increase difficulty. · Slightly increased zombie speed to increase difficulty. · The spear (and all weapon attacks) should not miss when hitting the heads of enemies. · Bats now despawn while off of the screen while the player is sleeping. · Bats are much less frequent at night. · Poison damage has been increased from 2 HP per tick, to 3. · Slightl…