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Shrine's LegacyEventsShrine's Legacy v1.1.2 Patch Notes
In-game event

Shrine's Legacy v1.1.2 Patch Notes

Shrine's Legacy · published 9 Jan 2026, 03:06 UTC

All eventsPlayers around this dateRead on Steam

The main purpose of this patch is to fix a lot of bugs and localization issues throughout the game. There's also a good chunk of map polish and a few new additions like Snowfoxes!

This patch also includes some bugfixes in the ending segments, but we're aware it still needs some more love. We're planning to do some major improvements to the ending with the next update, along with some other nice improvements.

But without further ado!

Patch Notes:

New Content / Features:

  • Jewels / Runestone: Now has an extra secret effect which makes this jewel stronger, also got a bugfix (This was changed in one of the previous patches, but I forgot to list it!)

  • Pyragord: The snowy bushes are now all properly interactable

  • Illdar: Snowfoxes added (!)

  • Illdar: The totem decorations now have more variety

Bug Fixes / Adjustments:

  • Puzzles: Orb reflect mirrors get hit more accurately now. Additionally, the AI controlled ally can no longer hit mirrors

  • Jewels: Everlasting Turquoise has a new effect since it's old effect was no longer relevant after the combat changes. Jewel cost also reduced from 3 to 2

  • Menus / UI: Fixed an issue where obtaining the cat call would make places you haven't visited visible on the map

  • Localization / Chinese: Fixed an issue where the title text for new areas wasn't displaying on first entering a new location

  • Attacks: The charge-up attack frame no longer awkwardly briefly displays between rapid attacks after you get the charge attack power

  • Crystal Dungeon: Smoke gfx and sfx no longer play when reentering the boss room from outside

  • Hidden Village: The altar interact text is now "Examine" instead of "Talk"

  • Final Dungeon: Fixed a treasure chest that you could obtain without defeating the enemies that were supposed to be guarding it

  • Illdar: Fixed an issue where you could go somewhere you shouldn't be able to and bug the game during the initial scenes here

  • Secret Dungeon 2: Reduced the volume of the cutscene warning sfx and the attack sound for the bouncing box enemy for better balance

  • Secret Dungeon 2: Adjusted a room to make it a bit more difficult to traverse

  • Secret Dungeon 2 / Boss: Fixed an issue with the hitbox lingering for too long on the attack where it drops stuff on you

  • Ending: Fixed an issue where Rio would display the wrong animation during one of the scenes

  • Ending / Softlock: Added an extra failsafe to prevent an odd rare bug where you could end up phasing through walls and get stuck unable to progress

  • Ending: Added a failsafe to make sure Rio can't end up stuck in a strange animation frame during one of the battles

  • Ending: Fixed an issue where Rio was displaying the wrong animation frame during one of the ending scenes

  • Ending: Added a failsafe for an animation issue with the player during the final battle

Script / Dialogue:

  • Typos: Fixed several tiny typos throughout the script

  • Bugfix: Updated the tutorial for reviving the ally to be correct regarding the new change

  • Jewels: Eternal Diamond description was updated to correctly describe how it works since the combat changes

  • Localization: "Yes / No" in the shops now translates correctly

  • Localization: " points!" in the fishing minigame (when catching a fish) now translates correctly

  • Localization: Several NPC names in Galadine now translate correctly (Nobleman, Homesick Nobleman, Young Boy, Young Girl, Scared Girl)

  • Localization: An NPC name in Yuril now translates correctly (Linda's Husband)

  • Localization / Chinese: Fixed the missing translations for the difficulty option in the menu, and updated a number of other lines to be more accurate with the current version of the game

  • Localization / Chinese: Fixed a few NPC lines in Galadine where the text went out of bounds of the text box

  • Localization / Secret Dungeon 2: Correct name now displays during the dungeon activation event and boss event

  • Crystal Dungeon: The boss name no longer appears in the dialogue until you actually know their name

  • Galadine: Purple and Blue engineer dialogue was mistakenly swapped, now it is fixed

Mapping:

  • Yuril Overworld: Fixed an issue on the beach where you could create a wind bridge over the water

  • Yuril Overworld: In the room left of town, fixed some tiling errors, a bugged wind bridge interaction that could lead out of bounds, and allowed traversal of a bit more of the upper elevation. And fixed a couple other small issues with the room

  • Yuril Spring: Fixed a couple potential out of bounds when using wind magic

  • Dungeon / Tunnel: Some improvements to layering, occlusions, collisions and shadows throughout the dungeon

  • Siltens: Fixed a couple possible out of bounds with wind bridges

  • Galadine Overworld: Layering fixes with some fences

  • Galadine: tweaks for better wind bridge interactions with the stairs

  • Ending: Fixed a mistake where a character was appearing at the top right of one of the rooms

  • Secret Dungeon 2: Fixed a room where wind bridges could cause a softlock

  • Secret Dungeon 2: Fixed a few collisions in the second room

Balance:

  • Level ups: Defeating an enemy more than 4 levels above your level no longer caps EXP gain (better exp)

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