You are in February, morning, 8 degrees. Brrrrrrrr 🥶🥶🥶
First things first: If you haven’t already, please add Motocross The Game to your Steam wishlist: it’s super important for our visibility and really helps us grow!
Thank you 🧡
Our artists are simply amazing...
July has been full throttle for us, here’s what we’ve been up to:
🏟️ Worked on a brand new track (almost ready for the next Alpha!)
🏍️ Kept improving the physics and collision systems
🎛️ Upgraded the HUD and replay HUD for a better experience
📸 Integrated Photo Mode: capture your best moments with cool effects!
👻 Enhanced the ghost system (race against yourself or friends!)
🤸 Improved rider animations for more realism and reactions to the physics
🎤 Recorded brand new sounds (some of you heard the sneak peek in #mtg-screenshots on Discord – join us!)
🚦 Integrated a new bike sound & rev limiter (still WIP)
🎶 Added different fresh in-game sounds from real life recordings
🚧 Rolled out the first version of off-track detection (WIP)
🏁 Integrated new racing logic on the next Alpha track
🖥️ Added & improved UI elements (still WIP)
🔁 Made replay mode even better (WIP)
🦵 Added first version of leg simulation when stopping the bike
⚙️ Added automatic shifting helper, traction control, anti-wheelie and anti-stoppie
🛠️ Lots of physics tweaking & general improvements
FMX ramp testing... Getting ready for MTGX-Games 😅
August is going to be huge! Three members of our team will be at Gamescom in Cologne, Germany from August 19th to 22nd! Come say hi at our booth and maybe get hands-on with the game! 🙌
✨ Plus, we’re cooking up a big announcement for August... stay tuned! ✨
Thanks again for your amazing support – we seriously can’t wait to show you what’s next! You all rock! 🤘
— The Motocross The Game team 🧡
Sending the finish line jump on the new test track!
A test with the photo mode using the manual focus: obviously not the best focus here! 😅