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Onyx›Events›Partnerships
In-game event

Partnerships

Onyx · published 7 months ago

All eventsPlayers around this dateRead on Steam

Foreword
The goal was to implement an initial light version first, which can then be expanded step by step.

New Partnerships

  • You can now enter a partnership with Sarah and James in Minestra.

The Partnership System

  • Partnerships are not gender-specific. You can date whoever you want.

  • You can now see who's dateable and who your active partners are in the reputation window.

  • Dateable NPCs now have their own quests, reaction dialogs and gift tastes.
    These can be used to improve your reputation with them.

  • Partnerships can be initiated at 90+ reputation.

  • Partner specific quests do not grant XP.

  • Starting a partnership unlocks an additional affection bar in the partner's reputation entry.
    This bar ranges from -100 to 100 and starts at a base value of 20.
    From this moment on, the reputation value is frozen.
    Daily interactions and gifts now affect affection instead of reputation.

  • Active partners give daily gifts upon interaction if their affection is above a value of 50.

  • Active life partners still live in their own houses and keep their usual daily schedules in this version.

  • You can end a partnership at any time via dialogue.
    If you do, the reputation level will be reduced to 30.

  • Should an active partner's affection fall too far (currently -100), they will break up with you.
    In this case as well, the reputation level will be lowered to 30.

  • When a partnership ends, the NPC enters a breakup cooldown for approximately one month.
    Only after this period will they be open to communication and further reputation gains.

New

  • Potion of Affection
    Increases the affection level of an active partner.
    Recipe available through a quest after reaching a reputation level of 40 with the witch.

Improvements

  • Preparations were made for additional clothing items as well as a dyeing feature.

  • NPC dialogue choice reactions moved from speech bubbles to the dialog window.

  • To trigger an NPC's daily interaction flag, you can now simply press the action key (Default: F) as well.

  • The sorting of available dialogues in the dialogue window is now better prioritized.

  • Added various sound effects for specific actions.

  • Dialogue system updated.

Shoppage

  • Shop page updated.

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