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Alliance Peacefighter›Events›Third Person Update
Major update

Third Person Update

Alliance Peacefighter · published 9 months ago · build 21245526

All eventsPlayers around this dateRead on Steam

The 1.2.1 Patch is live now! The full changelog is below, but the feature we're most excited about is the new third-person mode. We know a lot of space sim fans prefer the exterior view and we're happy to finally be able to offer it.

The game is also 33% off in the Winter Sale, so if you haven't picked the game up yet this will probably be the steepest discount for a while. Thanks to everyone who has bought the game, and if you enjoyed it please leave a review as we're only a few off from that magic 50.

Wishing you all happy holidays and a great new year.

Updates in this patch:

  • Added third person camera mode

  • Added VR spectator camera for content creators (disabled by default due to performance cost)

  • Added yaw pedal axis that allows a physical yaw pedal to be used in conjunction with VR virtual controls

  • Added positional tracking to OpenTrack support (off by default)

  • Added keybinds for targeting next/previous enemy

  • Added keybinds for targeting next/previous ally

  • Added hints to some of the less obvious settings

  • Smoothed out animation/IK transitions when grabbing and letting go of controls in VR

  • Throttle will now be hidden in VR when auto throttle is enabled

  • Match speed now works with projectiles

  • Decreased cost of using lateral thrust

  • Slightly increased the player ship's turning speed

  • Replaced the accuracy indicators (which were pretty useless) with an indicator for available missile packs

  • Adjusted shield meshes on carriers so that shields no longer extend inside of the hangar

  • Fixed some errors in the "previously on" texts

  • Fixed button click audio not playing when using controller to navigate main menu

  • Fixed bug where moving hand outside the grip radius would move joystick in random rotation rather then letting go

  • Fixed bug where AI teammates would break off from player target even if that target was priority

  • Fixed bug where opening the Steam overlay during cutscene dialog would unpause the game but continue the conversation in the background

  • Fixed bug where collisions would not correctly trigger shield impact effect

  • Fixed WCDR Frayla's eye rotation during dialog scenes

  • Tweaked cockpit shake to remove jitter at certain framerates

  • Increased default HUD scale on Steam Deck

  • Tweaked loading bar to make it clearer the game is still loading even when the main bar freezes

Known issues: On "Cannibal Vector" Kaitumi will clip though the third person camera when docking with the player. There is also a minor bug where switching from third person to first and back again while at warp will lock the freelook. These issues will be addressed in the next patch.

A note on OpenTrack positional translation - this will take raw values from OpenTrack, so you'll need to setup your min/max translation values in OpenTrack and make sure everything is correctly calibrated. I had an issue where turning my head resulted in x/y translation and I could not fix this no matter what I tried, but the test tracker worked fine. Just note if you're new to the software, activating positional tracking without having things correctly setup in OpenTrack might lead to some weird behaviour.

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