
Aside from bug fixes and some visual polish, I've spent a lot of time on the game's audio effects. Existing sounds effects now sit higher in the mix and many more new sound effects have been added. There's more I'd like to do, but I think it's already a big improvement.
Cloud saves are also now live. If you've already played on two devices there will be a conflict, I recommend you play on the device with the most progress first as this is the save that will be uploaded to the cloud. Once you play on your other devices you'll have to resolve the conflict by choosing the cloud version.
1.2.2
- Sound overhaul
- Added weapon impact effects to asteroids
- Automated turrets can now fire independently even if master AI has not picked a target (this was rare anyway, but still occasionally possible)
- Improved nebula fog rendering
- Turret meshes now merge correctly, grouped by material
- Changed Steam initialisation to make it less likely for devices to be undetected
- NPCs talking animation now stops immediately when dialog is skipped
- Fixed tutorial messages not showing up in third-person mode
- Fixed 3rd-person freelook locking at warp when switching to 1st-person and back again
- Fixed some minor glitches with button hover effect in certain menus
- Fixed some artifacts in the skybox rendering
- Fixed some minor rendering issues with very large planets at extreme distances
- Fixed rebind menu losing button selection after rebinding
- Fixed bug where projectiles were not always correctly showing up on the HUD
- Fixed bug where ships with custom destroyed meshes were not always disabling the "alive" mesh
- Fixed bug on "Safehouse" where skipping post-combat conversation would cause dialog to hang
- Fixed bug on "Safehouse" where the skybox was not always rendered correctly
- Fixed bug on "Haven" where player could respawn outside the shield wall
- Fixed bug on "Pirates" that would auto skip surrender dialog
- Fixed bug that prevented "Ending the Coup" from restarting correctly
- Fixed bug where nebula/space dust would not always appear
- Fixed cubemap blending between waypoints
- Fixed occasional audio clicks on lateral/turn thruster
- Fixed bug where disabling music in-game would not always work first time
- Fixed bug where recentering VR after resetting options to defaults would not bring the menu back
- Fixed menu sizing on non-widescreen aspect ratios
- Fixed "Friend of the Pirates" achievement
- Fixed "Saviour" achievement on the demo
- Fixed some minor typos in the scripted dialog