Hi everyone, we’d like to share a bit about why we chose Bayaya as our first project…
When we first started building the engine that now runs Bayaya, we didn’t sit down with a list of the most profitable fairy tales. We weren’t asking ourselves, “Which story will sell the most copies on Steam?” Our thoughts were much simpler: What kind of story could serve as a good pilot – something typical enough to show what the engine can really do?
That’s why we chose Bayaya (known in Czech as Prince Bajaja). It is a very traditional fairy tale: a young prince in disguise, a magical horse, chores to do, and eventually a dragon to face. It has all the elements you expect from a folk story, and that makes it perfect as a demonstration. If the engine can handle a prince, a village, farming, swordplay, and a dragon – it can handle a lot.