Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Skyfear›Events›Launch Fixes, Monthly Updates | May 2025 (Build 264)
In-game event

Launch Fixes, Monthly Updates | May 2025 (Build 264)

Skyfear · published 16 months ago · build 18549644

All eventsPlayers around this dateRead on Steam

Let's try this again


An Intel CPU related issue has caused a very noticable chunk of players not being able to run the game, and unfortunately this has impacted initial growth on launch and the player count in total right now. This issue has now been fixed. It may need further feedback in the future, but for now I've established a tiny application that ensures the game runs in an environment that has all the required variables.

If this issue had impacted you and resulted in a refund, or not playing the game, I'd love for you to give it another shot, and the game's been put on the same discount it had at launch.

If you had implimented the manual solution I shared around and the game works, but you had this problem initially, you won't have to do that again and neither will other players.

I've also made the source code for this fix public to allow anyone to verify it's safety and suggest improvements. https://github.com/Protoria-Studios/skyfear-launch-script

What else is new in this update?


- Photosensitivity option added: turn on to reduce some of the game's harsh flashing effects
- Material spawns in Lairworld will now be in groups sometimes, more fun to collect
- Post processing adjustments
- Improvements to avatar camera
- Changes to gameplay camera positioning
- Improved Shroud and Magpoint effects
- Improved debris particles on bolt impacts
- Tweaks to bolt impact decal behavior
- Fixed some out of bounds exploits
- Fixed hitmarker position
- Made adjustments to make FOV shifts more predictable and cleaner looking
- Cleaned up some of the general options
- Move text chat to top right
- Adjusted reticle position/size

See full list of changes on the commit log.

Monthly update format


For the first couple months I was playing it by ear and learning what works. With that experience, I'm now going to make updates follow a process to be more consistent and have a smoother delivery. I'd like to deliver at least 1 update every month, most months. Some updates may be focused on 1-2 major features, a chunk of content, or sometimes more maintenance related. A few months out of a year updates may be skipped in favor of keeping on working, or simply for occasions/holidays/breaks. I've updated the roadmap to reflect this new approach and to show you what's in the pipeline right now. The commit log has an updated format as well.

Low player count & community hangouts


Skyfear has not yet reached a number of players that concurrently are able to fill up games. I'm doing everything I can to improve this, which starts with fixing the Intel issue that caused a lot of players to bounce. If you enjoy playing this game, I strongly encourage you to share it with your friends and your favorite content creators.

Once a month in our Discord server there will be community events where we all go online at the same time and play together, do live streams, and do giveaways. So there's ways to play some multiplayer there, and to get the game for free, or gift it to your friends!

What's next?


Leaderboards are very far along and going to be tested soon. As well as new maps, new cosmetics... And I will confirm since a lot of players have mentioned the stiff animation, the dragon rig and animation will be getting a do-over in the coming months.

Want more updates?


I post most frequently in Discord, where I share more current development notes and some behind the scenes stuff. We also have a cozy and friendly community growing there, so if that interests you, come join!

More from Skyfear

Other announcements

All events
Community1 Sep 2026August 2026 LeaderboardCongratulations to the top 24 players in Skyfear's Global Leaderboard! Please let us know what you think about Skyfear! We are hungry for learning more about what could be improved on as we continue to release updates and make Skyfear a better game. Send feedback on either the Steam Community discussions or in our Discord server .In-game event25 Aug 2026Streamer Mode, Bug Fixes, Small Update (Build 315)This is a small update that brings a handful of nice improvements in the meantime while the larger updates for later this year are still being worked on. Notable things include · Anonymize Names (aka Streamer Mode) - Toggle this On or Off under Options -> Online. This will turn disguise all player names on the UI to avoid privacy concerns for players recording or broadcasting content. · Updated…Community1 Aug 2026July Leaderboard + Dev UpdatesCongratulations to the top 24 players on Skyfear's global leaderboard for July 2026! Things at the studio are really busy right now but I'll have more development updates on Skyfear very soon. If you're curious what we're working on, check out Skyfear's roadmap . See ya in the arenas! - telekrex, developer