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No, I'm not a HumanEventsDevlog: A Brief Foray into the Horrors
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Devlog: A Brief Foray into the Horrors

No, I'm not a Human · published 17 Apr 2025, 14:00 UTC

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Many games are built on fears, but how diverse are they—and how deeply do they shape the very essence of gameplay? It's not just eerie visuals, screamers, or unsettling sounds. Today, we want to show you how internal contradictions can influence your decisions and evoke a genuine fear of consequences. It’s much deeper than it appears at first glance.

No, I'm not a Human: When Trust Becomes a Luxury

Example 1: "What are you even afraid of?!"

Imagine this scenario: a tall guy from the bar approaches your door. He’s clearly skeptical—mocking, even—of the Guest signs you’re trying to check in order to decide whether he’s trustworthy. His absurd yet oddly perceptive comments make you question: do these rules even work?

But the more he denies any danger, the stronger your anxiety grows. This is a classic case where denying fear only amplifies it. As a player, you start to wonder: was this man really a Guest? Or is it just your paranoia? In moments like these, the game plunges you into a whirlpool of doubt, where every choice could be fatal.

Example 2: "A Friend’s Daughter or a Threat?"

One of the most morally ambiguous scenes occurs when the neighbor’s daughter—the child of a friend who was recently murdered—knocks on your door. You know the rules of the game and understand the weight of responsibility behind each decision. Letting her in means risking the lives of those already inside. Leaving her outside might condemn the daughter of someone you knew and respected to death.

This situation brings to the surface one of the main fears explored in the game: the fear of making the wrong choice. What if you make the wrong decision? What if the cost of that mistake is too high? Will you still be the same person after making a harsh—but possibly correct—choice?

This dilemma forces players to deeply reflect on what it means to be human in a world where trust has become a luxury. But sometimes fears aren’t just internal—they take physical form as well.

In Lost in the Roots , for example, one of the most unforgettable moments awaits you: an encounter with a monstrous entity symbolizing the womb. This figure embodies all the fears associated with growing up: responsibility, loss of innocence, and the realization that the world is no longer as simple as it seemed in childhood. For the protagonist, this monster becomes a metaphor for her inner struggle. She realizes that every step she takes alters the future.

https://store.steampowered.com/app/2872240/Lost_in_the_Roots/

And this is just a glimpse of the horrors you’ll face in our games. Are you ready?

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