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No, I'm not a HumanEventsSteam Deck improvements, Vietnamese language and Extra Fixes
In-game event

Steam Deck improvements, Vietnamese language and Extra Fixes

No, I'm not a Human · published 25 Jun 2026, 17:00 UTC · build 23784584

All eventsPlayers around this dateRead on Steam

Greetings.


Listen-a-a-a-y… you got a Steam Deck?

You do? Amazing, splendid. Playing wherever you go and all…

Well, great news – now No, I’m not a Human is officially Steam Deck Verified.
We’ve tuned up the control scheme, improved text readability on smaller screens and re-encoded the game’s cutscenes for issue-free playback.

We’ve also finished the Vietnamese localization. If you’re a native (or a student!), we hope that this translation will enhance your experience with the game. Even if you might’ve already played it before.

Last, but probably not least thing for some, we've added the option to invert vertical input for mouse or gamepad. This one’s for all of you who didn’t give up and kept reminding us to include it. Keep your fight on! And let us know if there are other accessibility or quality-of-life options you’d like to see added.

And all of this right on time for the Summer Sale, huh. Well, if you haven’t experienced No, I’m not a Human yet – this would be the best time to grab it on -25% discount and to dive into its existential horror. And no, we didn’t pay the Sun to give off so much heat this Summer, but, hey, let’s be positive and consider it an immersion booster.

https://store.steampowered.com/app/3180070/No_Im_not_a_Human/

PATCH NOTES

Improvements and additions

  • Received Steam Deck verification:
    • Increased font size for drop-down lists and settings menu;
    • Added specialized instruction for the Radio when playing with a gamepad;
    • Added proper button glyphs for Steam Deck.

  • Translated the game into Vietnamese;
  • Added the option to invert Y-axis input for both the mouse and gamepad.

Bug fixes

  • Fixed the ability to accidentally double-click Death during one of the endings, which would open its dialogue again after the teleportation;
  • Fixed the black hole animation display for the Coat Guy. No more photobombing;
  • Fixed the counters for the unlocked endings and characters in the Collection


And that’s it for this small update. We have a bigger, content-related update in the works, but you’ll have to wait for this one a bit longer. Thank you for all your support, fan art and feedback – all of it is making this summer heat a tad more bearable.

Until we meet again~!

“A man would rise from the dead and speak. And people won’t believe him”
Trioskaz & CRITICAL REFLEX

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