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The Snake Is the TowerEventsMajor Update: World 2, Tower Pickup, & Meta Grid Overhaul
Major update

Major Update: World 2, Tower Pickup, & Meta Grid Overhaul

The Snake Is the Tower · published 24 Mar 2026, 21:48 UTC

All eventsPlayers around this dateRead on Steam

Finally recovered from GDC and had an incredible time showing off The Snake Is the Tower to players and fellow devs. The feedback received at the event was invaluable, from how controls felt to how the meta progression rewarded (or didn't reward) players. This update is a direct result of those conversations. Changes included reworking tower interaction controls, fixed a bunch of meta grid upgrades that weren't actually doing anything, added an entire new world, and smoothed out the moment-to-moment gameplay feel. Thank you to everyone who stopped by and played, this one's for you!


New Features

Rectangle Grid Support

  • Levels now support rectangular (non-square) play areas

  • Camera zoom uses grid height for better framing on wide maps

  • Grid shape persists correctly between waves

World 2

  • Added complete World 2 wave sequence with 15+ waves

  • New lane layouts designed for World 2

  • World 2 accessible from level select

Press & Hold Tower Pickup

  • Hold the drop button (SPACE / Right-click / A) to enter pickup mode

  • Move over a placed tower while holding to pick it back up into your snake

  • Updated control instructions on the countdown screen to reflect new pickup controls

  • Controls text is now contextual: shows keyboard, mouse, or controller bindings based on current input method

Head Start Upgrade

  • Starting orbs now actually spawn when the upgrade is purchased

  • Multiple starting orbs spawn in a ring around the player, spaced to stay within grid bounds

  • Each orb triggers its own independent draft, picking a node from one draft doesn't clear the other

Tower Sliding

  • Snake now smoothly slides around placed towers instead of stopping

  • Multi-tower collision resolved simultaneously to prevent getting stuck between two towers

  • Snake segments visually squeeze when passing through tight gaps between towers, then smoothly recover

Bug Fixes

Meta Grid Upgrades Fixed

  • Extended Reach: Bonus now applied to both segment and tower attack ranges

  • Pulse Damage: Fixed key mismatch

  • Agile: Bonus now increases snake turn rate

  • Attraction: Now scales orb collision shape for larger pickup radius

  • Deep Freeze: Now adds to slow percentage on Chill segments and towers

  • Deep Freeze synergy: Now applies 90% slow for 2 seconds on first chill contact

Other Fixes

  • Fixed rocket not spawning after first playthrough

  • Fixed orbs spawning outside the play area on small grids

  • Fixed pulse crash

  • Fixed between-wave timer

  • Fixed audio issues

  • Increased max empty starting body slots

Balance Changes

Combat

  • Rocket cluster mechanics reworked

  • Bullet and rocket damage adjustments

  • Enemy HP adjustments

  • Enemy cluster spread tuning

  • Range system converted to cell-based units

Waves

  • World 1 waves rebalanced across multiple passes

  • World 2 waves tuned with new lane configurations

  • Wave system updated, next wave starts once the current wave has fully spawned (no longer waits for all enemies to die)

  • Enemy movement speed adjustments

Meta Grid

  • New layout

  • Max segment size updated

More from The Snake Is the Tower

Other announcements

All events
Major update9 May 2026Update: First Boss Fight + Player Profiles + Sharper PacingPatch Notes: April 8 to May 9, 2026 It's been about a month since the last update, and we've been heads-down the entire time. A huge chunk of that month went into level design, learning what makes encounters feel fair, what makes them feel unfair, understanding what constraints we need to implement to keep scope and design in check, and tweaking the early waves over and over. A big piece of tha…Major update8 Apr 2026Core Gameplay Update (Mar 24 - Apr 8)Patch Notes - March 24 to April 8, 2026 This update focused on tightening the core gameplay loop. The wave system was rebuilt from the ground up with a new hierarchical structure, and all 27 waves across World 1's three sections were rebalanced. Tower interactions got a major overhaul, the snake now smoothly squeezes between towers at any speed instead of getting stuck, and the node draft picku…Major update20 Feb 2026Demo Patch Notes - Feb 18-20, 2026Patch Notes — Feb 18–20, 2026 Gameplay - Updated Degradation System - Snake Enemies Reworked — Snake enemies now use a new orbit behavior state. - Wave Balancing — Updated wave compositions, enemy counts, and enemy HP tuning. - Reactor Power Lines — New reactor power line system connecting towers. - Defense System Improvements — Expanded defense handler with new combat context options. - Orb Sp…