Patch Notes — Feb 18–20, 2026
Gameplay
- Updated Degradation System
- Snake Enemies Reworked — Snake enemies now use a new orbit behavior state.
- Wave Balancing — Updated wave compositions, enemy counts, and enemy HP tuning.
- Reactor Power Lines — New reactor power line system connecting towers.
- Defense System Improvements — Expanded defense handler with new combat context options.
- Orb Spawn Weights — Node orbs now use a tuned weighted drop system for better distribution.
- Spawn Direction — Enemies now spawn with directional awareness.
- Disabled Snake Self-Collision — The snake can no longer collide with itself.
- Game Over Rework — Improved game over flow with new painting system integration on death.
UI & Menus
- Controller Support Fixes — Fixed not being able to switch inputs when on a different tab in menus.
- Tab Bar Animations — Added tween animations to the upgrade tab bar.
- Bumper Fade Effects — Menu bumpers now fade in and out smoothly.
- Wishlist Button — Added a wishlist button to the end-of-level screen.
- Label Fixes — Corrected various UI label issues.
Audio
- New Sound Effects — Added new SFX for enemy hits, pulse abilities, UI navigation, and button presses.
- Updated Button Sounds — Refreshed UI button sound effects with new holographic/sci-fi tones.
Bug Fixes
- Fixed Max Segment Issue — Resolved a bug with snake segment cap not working correctly.
- Fixed Rocket Behavior — Patched rocket projectile edge case.
- Fixed Paint Upgrade — Paint upgrade now applies correctly.
- Object Pool Bump — Increased damage number pool size to prevent pooling issues.