changes ( more this time )
- momentum conversion reset blocks now work as they should
- charge now works consistently downwards like upwards
- made a notorious puzzle just a little more focused
- fixed a bug concerning the player not bouncing when you unball charge hit the floor
- fixed a bug that caused the player sprite to be slightly offset
- fixed some visual bugs
- fixed another block type you could stuck on with certain properties
- fixed a bug no one ran into
- fixed some dialogue
- fixed another butter bug
- changed some shader code to maybe be more efficient
- fixed that bug where your hits are wrong when your fps is under 60! Good riddance!
- added a setting to load the world in sections. Significantly improved cpu performance at the cost of stuttering / loading between areas let me know how this one works, but I only recommend it if you have a lot of performance issues. If you have over 60 fps, you don't need this option ( unless you want more)
1.0.8a hotfix
changes
- fixed duck change caused by fixing a previous bug
- fixed visual thing caused by loading change
- fixed flicker ball modo
- fixed a secret thing
I MESSED THINGS UP but hopefully its all good now please update! should be ok now OUGH