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Bat to the HeavensEvents1.1.2
Game update

1.1.2

Bat to the Heavens · published 7 Jan 2026, 00:28 UTC · build 21403143

All eventsPlayers around this dateRead on Steam

wow! the game was at AGDQ 2026!!! The RTA in Japan run was also amazing... So nervewracking to commentate with 40k+ new eyes on it... If you were there, or watched it, hope it was exciting!!

anyways bugs found, lets destroy them.

changes

  • Added a secondary method for balling on keyboard. method: hold s+z
  • Added sound when you push against walls on the ground
  • minor visual fixes

bugfixes

  • fixed clipping through the ground when falling very fast onto slopes at specific angles
  • fixed clipping in a certain instance
  • fixed certain blocks disappearing visually
  • reduced the chance of phasing through a certain obstacle, not sure why this happens
  • fixed a specific instance of clipping through float blocks
  • fixed a bug that causes breakables to break after sliding
  • fixed being able to slide over platforms endlessly under a 2 tall gap

thank you as always and welcome new batters!!

More from Bat to the Heavens

Other announcements

All events
Bat to the HeavensGame update14 Jan 20261.1.3hopefully this helps bugfixes + changes · added a clear hint/assist thing to a lategame 1.1 mechanic. · adjusted a lategame 1.1 puzzle to be less cheesable in accordance with said change · steamdeck auto sets resolution to steamdeck resolution · adjusted a part of a puzzle to hopefully be more consistent at bridge · fixed a small typoBat to the HeavensGame update24 Dec 20251.1.1abugfixes/changes · the controller glyph for overwriting files was wrong, now is fixed · font for japanese for WARNING loading changed to ベストテンFONT · prevented crashed when in "faceplant" state when warping · very minor visual map fixesBat to the HeavensGame update17 Dec 20251.1.1additions · The Japanese translation for the 1.1 content has been updated! Thank you for your hard work kana!! · some various changes to Japanese dialog and words bugfixes/changes · the train layer issue should be fixed, should now not be crouching randomly when passing through solid blocks · various map fixes and changes · fixed how bat swapping works, now should not give momentum even when hi…