
Features:
- Updated the party setup screen so you can preview monster animations.
- Added large monsters to the pool of monsters summoned by enemies on “Fierce Battle” and “Destination” tiles.
- Added 1 new combo skill.
Balance Adjustments:
- Adjusted the stats/performance of some monster cards.
- Adjusted the stats/performance of some overlay cards.
- Made the first battle easier by reducing the difficulty of the initial enemies.
- Improved the smoothness of monsters’ first attacks.
- Adjusted some choices on event tiles.
- Added several new items.
- Adjusted shop prices.
- Added several new skills.
- Changed the map generation logic.
- You will now always obtain an item after the first battle.
Bug Fixes:
- Fixed an issue where Healer-role monsters with the “Poison Infliction” skill would apply poison when performing healing.
- Fixed other bugs
Other:
- Adjusted the layout of damage text.
- Updated the design of the player HP bar.
- Added HP bar animations when HP decreases.
- Added various sound effects.
- Changed some stats to display up to one decimal place.
- Adjusted the monster skill UI.
- Added text coloring for item names and numeric values in descriptions.
- “Red Paper” now displays the amount healed.
- Updated the illustrations for some items.
- Added visual effects for “powerwind”.
- Added reward tile visual effects.
- Added coin drop amount and visuals when defeating enemy symbols.
- The results screen now counts the number of shop tiles you selected.
- Added an effect prompting you to reload your deck.
- Added text that explains the stage overview.
- Improved visual clarity of effects (e.g., camera blur).
- Changed the font used for input fields and related text.
- Fixed an issue where “remaincard” would continue to remain in the deck after being entered.
- Added an animation to cell selection when obtaining rewards.
Thanks for your continued support!