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Turok 2: Rok Match›Events›Rok Match - Update 1
In-game event

Rok Match - Update 1

Turok 2: Rok Match · published 14 months ago · build 19148976

All eventsPlayers around this dateRead on Steam

Rok Match Changes:

  • Pre-PlayTest Fix: Fixed a bug when custom killstring can cause server to crash.

  • Fixed Flesh Eater and P.Lin still had a shotgun on respawn (with "all chars same" option enabled).

  • Fixed rebalanced Raptor stats was not applied (with "all chars same" option enabled).

  • Fixed Caps key not saving properly as keyboard bind in launcher.

  • New Hotkeys for Quick Wheel mode in launcher.

  • Tranq sleep chance starts from 95 hp now (was 85).

  • Rocket jump height raised by 4%.

  • Fixed incorrect killstring appears if you died in portal.

  • Boosted flamethrower damage very slighly from x1.05 to x1.10.

  • 3 new achivements added. Some old one's changed their goals slightly. Few was fixed.

  • Nvidia fps cap driver fix will now be auto applied on first game launch.

  • Fixed damage taken from enemies in single player was 15% higher than expected.

  • Solved a Mantid Drone-Shooters problem in single player. Since they reacts on player almost instantly and their range attacks are homing it makes them really unbearable. So their damage was nerfed to intermediate value from original Normal and Hard difficulties.

  • All config files are no more bundled with a game but instead will be created on first launch. So you will no more get warnings on manual files verification. Dedicated server files are now archieved to avoid similar issues.

  • Reduced spawn rate for all effects that are in connect with custom limiter function (was 30-36 fps, now 20-24).

  • Serious improvement for 3rd person spectator mode: A bit reduced camera stuttering on move and greatly smoothed camera turns. Should be less annoying for eyes now.

Original Bugfixes:

  • Fixed a rare bug where you can use Harpoon and Torpedo on surface.

  • Fixed Raptor melee range become shorter the more fov you have. Now it's recalibrated to have same range at any fov.

  • "Tel" typo fix for stats.

  • C-Bore Blood spawn rate is no more uncapped.

  • Mantids Jetpak flame spawn rate is no more uncapped.

  • Smoke from Endtrail grenades is no more uncapped.

  • Big black uncapped smoke that grenades producing upon collision with surfaces has been disabled entirely. It will help a lot with performance and the fake shots issue.

More from Turok 2: Rok Match

Other announcements

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In-game event27 Mar 2026Rok Match Update 5.3Changelog: Global · Settings reset. This is required because of the large number of configuration changes. Save files and keybinds should remain untouched. · Improved Steam game URL and launcher icon compatibility across different system configurations. · Charge Dart mini electricity sparkles effect is no longer uncapped. · Smoke spawn rate after gunshots is no longer uncapped. · Flare particle…In-game event10 Feb 2026Rok Match Update 5.2Changelog Global: · Simplified the Launcher's multiplayer page as much as possible to avoid confusing players. To restore the old view, click the "Advanced" checkbox. · Replacing dgVoodoo files with different versions on Windows is now restricted, as it was used for cheating. · The custom FPS limiter will now be enabled even on Windows if the FPS was overridden to exploit its flaws. · Updated d…Game update19 Jan 2026Rok Match Update 5.1Vital additions for Update 5.0 Global: · Fixed mouse may feeling "heavy" and not perfectly smooth after the multicore fix in Update 5.0. It should now be super responsive. Multiplayer: · Fixed an issue where multiplayer music (Jukebox) could fail to start with the "No Loop" option enabled if the first played level had a zero ID number. · Fixed a bug in the Launcher: selecting a server from Game…