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Keelblade (formerly Triarchy)›Events›Triarchy - Big Fat Playtest
News

Triarchy - Big Fat Playtest

Keelblade (formerly Triarchy) · published 5 months ago

All eventsPlayers around this dateRead on Steam

This weekend brings a playtest with a focus on testing more of the bosses, enemies, weapons and armor in the game. This playtest will be open for approximately two days.

Already in the playtest? Invite your friends to play with you!

Wishlist & Follow Triarchy to keep up to date with future playtests and news for the game.

New Boss: Flubgrum, the Gribble Quartermaster

Gribbles have a diverse ancestry, while some are small they come in many types and sizes. There is talk of a gigantic, bloated Gribble champion - protecting their treasure from marauding pirate clans.

Can you take the treasure from its protector?

New Boss: Cragmaw & Marinox

Volcanic serpents are solitary by nature, their hunger too great to share. Yet within flooded calderas, where heat is constant and the stone remembers fire, a rare exception is made.

Marinox and Cragmaw have claimed such a place, not as rivals, but as brood-keepers. Here, the vents keep their young warm, and the enclosing rock shields them from the open sea.

They lure prey with the promise of wealth.

Patch Notes (highlights)

  • Added Bosses:

    • Cragmaw & Marinox

    • Sea Spinner

    • Flubgrum, the Gribble Quartermaster

    • Cephalomaw

  • Added Elites:

    • Gruk

    • Chef Gore'Don

  • Added Enemies:

    • Ash Worm

    • Vaellarmite

    • Ventrapod

    • Reefskimmer

    • Crab Rider

    • Barrel Bomber

    • Skwob

  • 15 New Armor pieces

  • 4 New Weapons

  • 3 New Shields

  • 4 New Islands

  • Some secret areas made more awesome

  • Added Gribble fart VFX

  • Mudley's home is now more civilized, but players can make it awkward

  • Added greatshield run animations

  • Scrolls of Revelation are now used at the Research Desk

  • Significant optimization of install size (16GB -> 8GB)

  • Buildables now start facing a more intuitive direction

Menus

  • Lunar flux system now visually shows the odds for modifiers

  • Added volume setting for ambience

  • Added 'Attention' system so you can see what new items are available within crafting, building, and inventory

  • Journal is now gamepad navigable

Fixes

  • Stopped Mudley from being kidnapped off the pier by ambitious boat builds

  • Fixed collision on Pete's cannon crush attack

  • Fixed bad collision hole on Daggerpoint

  • Fixed duplicate research success sound

  • Fixed Air Slashes VFX hanging around forever if it missed

  • Fixed crit damage not showing correctly in some cases

  • Fixed summoned skeletons living on beyond your death

  • Your summons now only show on your HUD, not teammates'

  • Fixed AOE status cancelling incorrectly when inside multiple similar AOE's

Key Balance Changes

  • Healing now adds to threat

  • Shield bash now does physical damage

  • Poise damage now adds to threat

Join our Discord and let us know what you'd like to see more of!

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