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Keelblade (formerly Triarchy)›Events›Triarchy - Wild Seas Playtest
News

Triarchy - Wild Seas Playtest

Keelblade (formerly Triarchy) · published 2 months ago

All eventsPlayers around this dateRead on Steam

This weekend we are introducing naval combat and threats on the sea.

Already in the playtest? Invite your friends to play with you!

Wishlist & Follow Triarchy to keep up to date with future playtests and news for the game.

Ship Damage & Dynamic Seas

No more ploughing your ship straight into the shore of islands you're set to conquer. Your ship will now take damage from impacts, and even list heavily and partially sink if it takes enough damage. Thankfully there's now a handy Repair Station available to aid with minor patch-ups. Make sure you put a trustworthy captain on your helm.

The challenge of helming the ship has gone up a notch. As the weather deteriorates and visibility drops, you have to deal with heavy seas. Don't underestimate the wrath of Calypsis!

Rafts and Flotsam

How do Gribbles migrate between islands? A day of raft building, a pinch of seafaring skill, and a boat-load of luck. But they won't appreciate seeing your kind sailing up to them. Sail with a little more caution as you explore the world.

Depending on your mood, you may not want to avoid those rafts. You can leap off your ship and board them with a paralysing plunge attack. Or even ram them with your ship. After all, you're bigger right?

And if they do get the better of you and manage to sink your ship, look out for flotsam floating around. If you're stuck finding materials for repairs, salvaging flotsam could be just the ticket.

Belts & Weapon Sets

Navigating your consumable items can be tough when you're under pressure in combat. Especially if you're collecting all the things (we see you). But that's OK, because now there are belts! Pick what items you want to be available at a moments' notice, and add them to your belt for fast access.

And speaking of fast access - have you ever been fishing or chopping trees down and suddenly found yourself ambushed? Or have you wished you had two different sets of weapons available in a boss fight for handling different situations? Well you're in luck! You can now equip an alternate weapon set and quick-switch between them. I like this for having my axe or fishing rod with me - but what will you use it for?

Patch Notes

  • Added ship hull damage system. Stop sailing into islands!

  • Added Repair Station to fix minor ship damage

  • Ramming rafts with your ship is now possible. Scratch that. It's now REQUIRED.

  • Ocean waves now dynamically respond to weather

  • Flotsam can now be found floating in the ocean

  • But some flotsam includes Gribble migrations, look out…

  • Added new Belt slot to character, with belt system for managing consumables

  • Weapon set swapping system added

  • Item tooltips now float over the UI, and have been redesigned

  • Added more sailing music, along with remixed and ambient versions

  • Added more boss music tracks

  • Gamepad toggle building mode is now right thumb stick

    • Build keybinds re-done for gamepad

  • Changed exit helm bind on gamepad from Y to B

  • Continuous building mode is now a toggle

  • Player now leans as they turn the helm towards full lock

  • Added an in-game crash reporting system

  • Dying pirate questlines changed

  • Added new craftable Deathhead Maul

  • Fish sell values re-balanced

  • Several new necklaces, amulets, and rings added

  • Inventory menu updated to new more consistent layout, and reskinned

  • Cooking UI now allows known recipe selection to auto add items

  • Ventrapod SFX massively improved

Fixes

  • Fixed cooking not pulling ingredients from stashes

  • Vege Medley buff fixed

  • Fixed jump attacks not giving radiance

  • Fish properly ragdoll/respond when dropped

  • Fixed Pete jumping out of his arena sometimes

  • Fixed fishing cast bind not showing up on KBM and being wrong on controller

  • Fixed exiting fishing while a fish was hooked

  • Fixed coins dropped in impossible places

  • Ship sail can drop or raise all the way by just holding the appropriate input

  • Fixed SFX on hitting crab shells

  • Stopped being able to remove ingredients once cooking starts

  • Several fixes to music system playing or stopping at awkward times

  • Added a couple of buildable items that should have been included to the menus

  • Enemies can drown again! (yes, we're horrible people…)

  • Gribble ladders near their towers can be climbed again

  • Rapala no longer gives its bonus to strength permanently

  • The ship should not get thrown into islands and get stuck anymore

  • Some stuck spots have been corrected

  • Sail to a New Island part of the tutorial should now appropriately clear for clients

  • Items should now float appropriately and not instantly fall to the bottom of the sea

  • Certain regular items and quest items should no longer fall through the ground from opened chests

  • Worm boss should no longer become stuck underground

…and of course a variety of smaller changes and fixes.

Join our Discord and let us know what you'd like to see more of, and get guaranteed access to playtests!

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