
All offensive ships now counter-attack when targeted. If you strike a ship, it will fire back immediately during that same turn. This adds higher risk and deeper planning to each move.
We’ve introduced a new advantage triangle between Bruisers, Fighters, and Splitters.
Fighters beat Splitters
Splitters beat Bruisers
Bruisers beat Fighters
Attacking with a type advantage now applies bonus damage.
Drones have been reworked. Instead of buffing allies, Drones now hijack enemy ships, flipping them to your side. A powerful tool when timed correctly.
Flagships now have a strong offensive blast ability, giving them offensive utility and changing how they’re used on the battlefield.
Ongoing improvements to battle visual feedback, FX polish, and clarity of attack indicators.
See hit points to observe how much damage a ship took and delivered
Play with specific ships to increase their proficiency level, unlocking cosmetics and rewards over time.
Each faction now includes its own challenge path and action card loadout, allowing players to better understand their strategic identity.
Expanded customization options are now available, letting players personalize their fleets visually.
You can now spend earned in-game credits to unlock skins and other visual upgrades.
No battle advantages—just style.
Seeker movement range greatly increased
Sniper base damage reduced
Bruiser, Sniper, Fighter, and Splitter all received health buffs
Astar Alliance: Decreased number of Builders and reduced starting moves
Vampire and One Shot maps have been removed from the current rotation
Bruisers were attacking in a full circle—instead of just left and right. This has been fixed.
Action Cards sometimes appeared upside down
Disrupt effect was not consistently preventing movement—now it does
Primo Bruiser model was incorrectly spawning instead of Builders
Turn Timer would occasionally bug during multiplayer
Customization thruster textures were displaying incorrectly
Mobile thruster effects were missing in gameplay—now restored
Action Cards could still be used after turns had ended—this is now fixed
Player profile name and character sometimes failed to display in multiplayer
Level of Detail (LOD) models were too low-resolution on mobile—adjusted
Tutorial flow could break if Action Cards were played out of sequence
We’re actively shaping Starcade FACTIONS based on your input. Tell us what you’d like to see next on our Discord or Steam forums.
Thanks for playing—and see you in the next battle!
- 💖 Starry Aerie & 🚀 the Starcade Arcade Dev Team