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Spark in the Dark›Events›Small Patch (0.3.3)
Game update

Small Patch (0.3.3)

Spark in the Dark · published 10 Apr 2026, 19:24 UTC · build 22736185

All eventsPlayers around this dateRead on Steam

Small Patch

We’ve released patch 0.3.3 with a number of fixes and improvements.

Version 0.3.3

  • Fixed micro-stutters related to refresh rate and physics
  • Fixed incorrect display of star indicators on buttons in the rest screen
  • Added a falling-into-the-abyss animation with the hero’s scream
  • Slightly slowed down darkness progression without a light source
  • Slightly increased lamp light duration
  • Fixed the transition to the 3rd layer — it now includes dialogue, similar to the 1st → 2nd transition
  • Fixed incorrect display of a loaded crossbow after loading a save
  • Fixed cases where creatures could attack during screen fade transitions (tunnels, ropes, hatches, etc.)
  • Fixed a bug with activating hero statues on the 2nd layer (applies retroactively)

Thank you for your support.

We continue to monitor your feedback and take it into account in our ongoing work on the game.

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Game update5 Sep 2026Hotfix (0.3.17.2)Change List · Fixed a visual issue that caused blood to glow on macOS. · Fixed a visual issue with hidden passages. · Improved compatibility with older save files. · Minor text fixes. Thanks!In-game event4 Sep 2026Update 0.3.17Hello everyone! Lately, most of our work has focused on building the deeper tiers of Dargroth. This is a major undertaking: we are creating new areas, creatures, and challenges for the journey deeper into the Dungeon. At the same time, we continue to develop the existing parts of the game. We are adding more content and polish to the current tiers, refining mechanics and balance, improving the…Community25 Jul 2026Development Update: The Road AheadHello everyone! We wanted to share a quick update on what we've been working on recently and what you can expect over the coming months for Spark in the Dark. Gameplay Update — Late Summer / Early September Our first milestone is a major gameplay update, currently planned for late summer / early September. Rather than adding a new layer, this update focuses on making the existing adventure deep…