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背包闯江湖 Playtest›Events›Backpack Jianghu will launch on April 2nd
Announcement

Backpack Jianghu will launch on April 2nd

背包闯江湖 Playtest · published 5 months ago

All eventsPlayers around this dateRead on Steam

Important Announcement First:

Backpack Jianghu will officially launch at 6:00 PM(PDT) on April 2nd. The original price is $13.99, with a launch discount price of $11.99, and the discount will last for 14 days. Additionally, there will be bundles with several friendly games, offering an extra 10% discount for a stacked savings.

After months of updates and polish, we have finally completed the official release content of the game.

In addition to the four existing sects (Huashan, Wudang, Shaolin, and Wudu), we have added six new sects: Xuedao, Gaibang, Xiaoyao, Tangmen, Liushanmen, and Emei—bringing the total to 10 sects.

Beyond the code battles, a new Arena mode has been added. A new Arena Champion will be crowned weekly, and defeating them will reward you with trophies.

Acting on player feedback, we have given ranks and trophies practical utility—they can be converted into "Gold Coins". In the Collection System, Gold Coins are used to increase or decrease the appearance rate of items. As the game progresses, more and more items are unlocked in the pool, making it harder to get the ones you want. This feature directly addresses this issue.

You can refer to the image below to see the differences between the demo and the official version:

I fully acknowledge that the game’s simplistic art style and borrowed core mechanics are unavoidable shortcomings. However, we have actively integrated innovations into map gameplay, maintained a high update frequency and quality, and carefully listened to player feedback while conducting thorough testing—these are our strengths. We compensate for creative limitations with diligence.

After the official launch, we will continue to actively listen to player suggestions for improvements. You can provide feedback by joining our Discord. If I don’t meet your expectations, you are also welcome to give "passionate" feedback through Steam reviews—I’m an avid internet user and will read all comments and suggestions. As long as the game’s finances remain healthy, we will continue to update map modes, sects, etc., but this cannot be considered a formal promise. Potential players are advised to evaluate the game’s worth based solely on the official version content and the current price, not on future expectations. Regardless of the volume of updates, this game is positioned as a roguelike "power fantasy"—with free build customization and satisfying numerical progression as its core experience. We will never do anything unreasonable like mindlessly nerfing strong builds or overly buffing enemies. Please feel free to dive in!

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