Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DreadwinterEventsDreadwinter - September 2025 Development Update
Community

Dreadwinter - September 2025 Development Update

Dreadwinter · published 6 Oct 2025, 16:03 UTC

All eventsPlayers around this dateRead on Steam

Welcome

Hello! Welcome to another Dreadwinter development update! This one is a bit late, since there's been a lot going on, but none of it is particularly interesting. Here's a quick summary of what's been going on!

Bugfixes

The majority of what I've been working on in the past month has been bugfixes. The demo released with quite a few bugs, some even causing crashes, which needed to be urgently fixed. There's still some I'm working on fixing, and there are probably more to be found. Any feedback is appreciated, so give the demo a go!

Here's some notable and funny bugs that have been fixed:

  • The auto brewer didn't use any coffee grounds, which meant you could create infinite coffees
  • The auto brewer did not load when starting the game, instead being replaced by a regular brewer
  • The D-Mon merchant that appears on Wednesday nights would freeze the game if you chatted to it
  • Dread & Winter would occasionally walk through walls
  • Dread was set to inactive during the night, which meant he would disappear until you reloaded the game
  • Some of the new hats would crash the game if you equipped it
  • Claire, the manager of the Adventurer's Guild, didn't have any character data, which would crash the game when you opened up the relationships page in the journal
  • The demo did not end after day 7, but time would stop anyway

Steam Next Fest

I'll be participating in the October Steam Next Fest this year! It's an event hosted by steam that showcases new and upcoming games/demos. Hopefully this brings some new players in, and I can get some more feedback on anything that needs to be fixed or improved.
I've mostly been working on the demo in preparation for this, and once the event's over, I plan to go back to adding in more content, and a few features that I thought of.

Upcoming Features/Content

Here's a rough outline of what I plan to add next:

  • Remaining townspeople in Lunara (Around 10 or so)
  • Interiors for buildings/homes in Lunara
  • Manual saves
  • Functioning Dreadwinter expansions (Being able to unlock the expansions + gameplay features)
  • Automation in Dreadwinter (Via machines)
  • Takeaway mode - Serve orders to go! Seating not required!
  • Adding in the story/stories

This should cover my plans for the next few months, hopefully it all gets done in time!That's it for this update, thanks for reading!-Alex

More from Dreadwinter

Other announcements

All events
Community24 Aug 2026Dreadwinter Devlog - August 2026Welcome Hey there, welcome to this month's Dreadwinter devlog! ːespressoː In this edition, there's updates on what I've added to the game, like fleshing out the regular customer storylines, more seasonal events, and some new unlockables. I'll also go over some plans for release as November approaches, which may end up being early access(!), more on that below. Let's get started! ːsteamhappyː Re…Community27 Jul 2026Dreadwinter - July 2026 DevlogWelcome Hey there, welcome to another Dreadwinter devlog! ːsteamhappyː We've got new content in all sorts of places, so let's get right into it! ːluvː MerryAutumn Coffee House You can now visit the MerryAutumn Coffee House ! MerryAutumn is the world's leading producer of coffee beans and coffee machines, and their café isn't anything to scoff at as well! When you visit, you can buy Little D-Mon…Community25 Jun 2026Dreadwinter Devlog - June 2026Welcome Hey there, welcome to this month's Dreadwinter devlog! This month was more content heavy, with additional furniture and decoration options, a new dungeon, and another seasonal event. Let's go over the highlights! ːsteamhappyː Even More Café Customisation! I've added furniture themes to Dreadwinter! I mentioned this in the last devlog, but while you could change the flooring and wallpape…