Hello! Welcome to another Dreadwinter development update! This one is a bit late, since there's been a lot going on, but none of it is particularly interesting. Here's a quick summary of what's been going on!
The majority of what I've been working on in the past month has been bugfixes. The demo released with quite a few bugs, some even causing crashes, which needed to be urgently fixed. There's still some I'm working on fixing, and there are probably more to be found. Any feedback is appreciated, so give the demo a go!
Here's some notable and funny bugs that have been fixed:
I'll be participating in the October Steam Next Fest this year! It's an event hosted by steam that showcases new and upcoming games/demos. Hopefully this brings some new players in, and I can get some more feedback on anything that needs to be fixed or improved.
I've mostly been working on the demo in preparation for this, and once the event's over, I plan to go back to adding in more content, and a few features that I thought of.
Here's a rough outline of what I plan to add next:
This should cover my plans for the next few months, hopefully it all gets done in time!That's it for this update, thanks for reading!-Alex