Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Parable Academy Demo›Events›Demo v0.3.0 Patch Notes
Game update

Demo v0.3.0 Patch Notes

Parable Academy Demo · published 13 months ago

All eventsPlayers around this dateRead on Steam

You can view the patch notes for all previous versions here!

Version 0.3.0

New Additions

  • Added a new Solo mode called “Scarecrow Shakedown”, where you deal as much damage to a dummy as you can in a 15-second time limit while the team’s tag meter constantly refills. See if you can set any high scores!

  • Added Badges - modifiers that can change character stats. Head into the Collections menu to create some Badge sets, and mess around with them in offline versus matches!

  • All fighters now have voice lines & facial expressions.

  • Fighters now have motion trails on a few attacks.

  • Fighters now glow while charging Neutral Attack, and flash just before their Supercharges activate. A sound effect also plays to indicate attack charging.

  • Alice also glows while charging her Mad Tea Set.

  • A new cameo character was added to the background of the Dreamscraper Tower stage to watch your matches. She wants to see… wants to see you fighting…

  • Bird on a Gilded Road (Dorothy’s Theme) now available as a music track for matches.

  • Added a combo counter display.

Bug Fixes

  • Fixed an issue where “Auto Music” wouldn’t always play the themes of characters in the match.

Mechanics/Balance Changes

All Fighters

  • By releasing the input during your jumpsquat, you can perform a Short Hop, jumping roughly half the height of your normal jump. Certain characters get more tech out of this than others.

  • Whenever you run, you’ll have a brief initial dash speed. This should give players access to better grounded burst movement.

  • If you have any full bars of tag meter, pressing Quarter Circle Forward (Down, Down-Forward, Forward) + Attack or Quarter Circle Backward (Down, Down-Back, Back) + Attack will expend a bar of tag meter and immediately perform a Supercharge. This gives you faster access to Supercharge than holding the Attack button, but of course spending your tag meter will lose you access to tag combos & defensive tags temporarily.

    • If both tag partners’ meters are full, QCF will expend the first partner’s tag meter, while QCB will expend the second partner’s tag meter.

    • Dorothy will expend both bars of tag meter when activating her Supercharge in this way.

    • Notably, this method for activating Supercharge works even if your teammates are knocked out, providing another reason to build up tag meter even if you only have one fighter remaining.

Alice

Since all the clever stuff to work around Alice’s Croquet Hoop infinite combo didn’t work, it’s just been directly coded out. To compensate, the multi-hit damage of the attack has been restored.

  • When three Air Attacks are used without landing, the fourth Air Attack will automatically cancel into the Corner Cancel landing hit.

  • Air Attack Damage (Hits 1, 2, 3): 300 → 600

    • Total Damage: 2000 → 2900

Creature

Dorothy

Similar to Alice, Dorothy also had an infinite cancelling the first hit of Heel Click into itself (though not as many players noticed it). It has also been directly coded out.

  • When four Air Attacks are used without landing, the fifth Air Attack will have no hitbox for the first hit (forcing you to use the second hit).

Gatsby

Wendy

While proper spacing is one of the hallmarks of Wendy’s gameplay, her Playing House was a bit too precise to hit, often overshooting opponents even when it seems like you’ve correctly comboed into it (e.g. using Shadow Catch). By letting players drop early, Wendy’s combos should work at more ranges.

  • During Crouch Attack (frames 20-35), press Attack again to drop early.

Willie

Willie also had a near-infinite that players complained about (technically there was 1 frame to block, but of course that’s a hard window to hit if you’re being comboed), thanks to his Xylodontist pulling opponents in at low charge. The properties of Xylodontist have been changed so it’s still useful as a combo tool into Steam Toot, but doesn’t work as an infinite anymore.

  • Neutral Attack now pushes opponents back at all charge levels (though higher charge levels still push further). This means even uncharged Neutral Attack will send the opponent out of range after a few hits.

  • Neutral Attack Recovery Frames (low charge): 29 → 15

Other Changes

  • Updated Marches Monstres (Creature's Theme) to better fit the instrumentals and mixing of the rest of the game’s OST.

  • In Training (Practice) Mode: by pressing inputs on a second controller on the character select screen, you will be able to control player 2 during the match.

More from Parable Academy Demo

Other announcements

All events
In-game event10 Aug 2026Introducing the Parable Academy PlayersThis patch has a bunch of bug fixes, plus a brand new intro movie! You can view the patch notes for all previous versions here! Version 1.05.0 New Additions · There is now finally an intro movie that plays when starting the game! · In the options menu, there is a new “Attract Mode”. If you select that mode, the intro movie and a random CPU match will play whenever you leave the game idle for ov…In-game event2 Jul 2026Wake Up! Briar-Rose Is Here!A sleepy new student has joined the fight, finally including at least one fighter from each dorm! You can view the patch notes for all previous versions here! Version 1.04.0 New Additions · A brand new fighter has been released! Briar-Rose is a difficult character to hit due to her low profile, and she specializes in counterattacks leading into high-damage combos! · Briar-Rose is only selectabl…In-game event28 May 2026Tour the Castle Dungeons!This version adds a brand new stage, the Forbidden Dungeons! Some new unlockables & features are also added. You can view the patch notes for all previous versions here! Version 1.03.0 New Additions · Added a new stage! Forbidden Dungeons can be unlocked in the Ink Shop. Check it out for some darker matches, and some more lore regarding the history of the school! Who is that strange man in the…