
This version adds a brand new stage, the Forbidden Dungeons! Some new unlockables & features are also added.
You can view the patch notes for all previous versions here!
Added a new stage! Forbidden Dungeons can be unlocked in the Ink Shop. Check it out for some darker matches, and some more lore regarding the history of the school! Who is that strange man in the background…?
There are now lore cards that appear when you highlight the dorm names on the character select screen! Which faction would you join?
Added new features to Practice mode including an Input Viewer, a Hitbox Viewer, and speed controls!
In the Options menu, there is a new Tournament Mode that unlocks all characters & costumes, turns on match timer, and sets stage to random while restricting players to Versus mode - this will speed up TO’s capabilities to run offline tournaments.
Added explicit joystick support in the Options menu. You can control your fighter with the right or left joystick alongside using the d-pad, or disable joystick controls entirely. You can also adjust the deadzone of your chosen joystick.
A new character has been added to the background of the Wildwood Dormitory stage. Jam out to her tunes!
A Records Menu has been added in Collections that keeps track of your match statistics moving forward.
Tag meter now regenerates immediately in Practice mode. Like Health regen, you can turn this off in the pause menu.
A new figurine was added to the Ink Shop.
Two new figurines were added that can be unlocked on the Stamps board.
Added a sixth costume for Wendy that can be unlocked on the Stamps board.
Solved an issue where resetting Practice mode would cause glitchy behavior at the start of the match, soft-locking the game.
Fixed a bug where the “costume selection” sometimes wouldn’t appear.
Characters can no longer be stuck in their teammates’ bodies after getting KO’d.
Fixed a visual glitch where characters would be stun with the “stun” visual effects.
Fixed a bug where projectiles would not show up on the combo counter.
Fixed an issue where Scheherazade’s “second use” Supercharge sometimes wouldn’t activate.
Removed the wand of Little Sillies from Wendy’s default costume.
Fixed an issue where replays of Arcade boss battles would crash the game.
Teacup Hitbox Width: 20000 → 150
Teacup Hitbox Height: 20000 → 150
Teacup Spawn Position X: 5000 → 0
Down Attack Hurtbox Width (Frames 1-16): 5000
Down Attack Hurtbox Height (Frames 1-16): 4000
Air Attack Hitbox Width (Back): 20000 → 17000
Air Attack Hitbox Height (Back): 30000 → 20000
Air Attack Hurtbox Width: 20000
Air Attack Hurtbox Height: 25000
Added Arm Hurtbox to Forward Attack
Back Attack Hurtbox Width: 18000
Back Attack Hurtbox Height: 18000
Forward Attack Hurtbox Width (Early): 24000
Forward Attack Hurtbox Width (Late): 17000
Back Attack Hurtbox Width: 24000
Back Attack Hurtbox Height: 23000
Crouch Attack Hurtbox Height: 37000
Air Attack Hurtbox Width: 38000
Air Attack Hurtbox Height: 14000
Added Leg Hurtbox to Neutral Attack
Forward Attack Hurtbox Width: 15900
Crouch Attack Hurtbox Width: 10400
Crouch Attack Hitbox Width: 18000 → 13000
Crouch Attack Hitbox Height: 23000 → 19000
Standing Hurtbox Width: 16000 → 14000
Standing Hurtbox Height: 26000 → 33000
Crouching Hurtbox Height: 20000 → 22000
Added Arm Hurtbox to Forward Attack
Crouch Attack Hurtbox Width: 18000
Crouch Attack Hurtbox Height: 28000
Forward Run Hurtbox has been shifted backwards
Forward Run Hurtbox: 20000
Standing Hurtbox Width: 19800 → 12100
Crouching Hurtbox Width: 48000 → 24000
Knockdown Hurtbox Width: 44000 → 20000
Knockdown Hurtbox Height: 12000 → 8000
Neutral Attack Hitbox Width: 12500 → 8500
Forward Attack Hurtbox has been shifted forwards
Added Arm Hurtbox to Forward Attack
Crouch Attack Hurtbox Width: 16000
Added Arm Hurtbox to Crouch Attack
Back Attack Hurtbox Width (Early): 18000
Back Attack Hurtbox Height (Early): 18000
Back Attack Hurtbox Width (Late): 20000
Back Attack Hurtbox Height (Late): 20000
Cork Hitbox Width: 20000 → 2000
Cork Hitbox Height: 20000 → 2000
Air Attack Hurtbox Width: 20000
Air Attack Hurtbox Height: 15000
Air Attack Hurtbox Width (Landing): 18000
Air Attack Hurtbox Height (Landing): 20000
Added Body Hurtboxes to Supercharge
Removed Hurtboxes during re-entry from Supercharge
Neutral Attack (Charge) Hurtbox has been shifted backwards
Supercharge (Endless Riches) is now a single giant projectile that hits multiple times rather than multiple projectiles that cover multiple block angles
Treasure Hitbox Width: 90000
Treasure Hitbox Height: 40000
Treasure Damage: 600
Treasure Frames Per Hit: 7
Treasure Total Damage: 16800
Down Air Attack (Powered Up) Damage: 8000 → 8800
Neutral Attack (Charge) Hurtbox has been shifted backwards
Forward Attack Hurtbox has been shifted backwards during startup
Rock Hitbox Width: 20000 → 6000
Rock Hitbox Height: 20000 → 6000
Steam Hitbox Width: 20000 → 10000
Steam Hitbox Height: 20000 → 10000
Music Note Hitbox Width: 20000 → 4800
Music Note Hitbox Height: 20000 → 4800
Added Arm Hurtboxes to Forward Attack
Forward Attack Horizontal Range (Maximum): 54000 → 50000
Forward Attack Horizontal Range (Halfway Stretched): 40000 → 45000
Forward Attack Horizontal Range (Shortest Stretch): 30000 → 39000
Cat Hitbox Width: 20000 → 14000
Cat Hitbox Height: 20000 → 14000
Adjusted the character select screen to add more indicators that the player needs to select three characters.
Re-drew Dorothy’s select artwork to better match her in-game model.
Reduced the frames that the pause button needs to be held to bring up the pause menu (15 → 7 frames)
Adjusted all hitstun animations to better reflect the directions that attacks hit the player.