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Parable Academy Demo›Events›Tour the Castle Dungeons!
In-game event

Tour the Castle Dungeons!

Parable Academy Demo · published 3 months ago · build 23457582

All eventsPlayers around this dateRead on Steam

This version adds a brand new stage, the Forbidden Dungeons! Some new unlockables & features are also added.

You can view the patch notes for all previous versions here!

Version 1.03.0

New Additions

  • Added a new stage! Forbidden Dungeons can be unlocked in the Ink Shop. Check it out for some darker matches, and some more lore regarding the history of the school! Who is that strange man in the background…?

  • There are now lore cards that appear when you highlight the dorm names on the character select screen! Which faction would you join?

  • Added new features to Practice mode including an Input Viewer, a Hitbox Viewer, and speed controls!

  • In the Options menu, there is a new Tournament Mode that unlocks all characters & costumes, turns on match timer, and sets stage to random while restricting players to Versus mode - this will speed up TO’s capabilities to run offline tournaments.

  • Added explicit joystick support in the Options menu. You can control your fighter with the right or left joystick alongside using the d-pad, or disable joystick controls entirely. You can also adjust the deadzone of your chosen joystick.

  • A new character has been added to the background of the Wildwood Dormitory stage. Jam out to her tunes!

  • A Records Menu has been added in Collections that keeps track of your match statistics moving forward.

  • Tag meter now regenerates immediately in Practice mode. Like Health regen, you can turn this off in the pause menu.

  • A new figurine was added to the Ink Shop.

  • Two new figurines were added that can be unlocked on the Stamps board.

  • Added a sixth costume for Wendy that can be unlocked on the Stamps board.

Bug Fixes

  • Solved an issue where resetting Practice mode would cause glitchy behavior at the start of the match, soft-locking the game.

  • Fixed a bug where the “costume selection” sometimes wouldn’t appear.

  • Characters can no longer be stuck in their teammates’ bodies after getting KO’d.

  • Fixed a visual glitch where characters would be stun with the “stun” visual effects.

  • Fixed a bug where projectiles would not show up on the combo counter.

  • Fixed an issue where Scheherazade’s “second use” Supercharge sometimes wouldn’t activate.

  • Removed the wand of Little Sillies from Wendy’s default costume.

  • Fixed an issue where replays of Arcade boss battles would crash the game.

Mechanics/Balance Changes

All Fighters

Alice

  • Teacup Hitbox Width: 20000 → 150

  • Teacup Hitbox Height: 20000 → 150

  • Teacup Spawn Position X: 5000 → 0

  • Down Attack Hurtbox Width (Frames 1-16): 5000

  • Down Attack Hurtbox Height (Frames 1-16): 4000

  • Air Attack Hitbox Width (Back): 20000 → 17000

  • Air Attack Hitbox Height (Back): 30000 → 20000

  • Air Attack Hurtbox Width: 20000

  • Air Attack Hurtbox Height: 25000

  • Added Arm Hurtbox to Forward Attack

  • Back Attack Hurtbox Width: 18000

  • Back Attack Hurtbox Height: 18000

Creature

  • Forward Attack Hurtbox Width (Early): 24000

  • Forward Attack Hurtbox Width (Late): 17000

  • Back Attack Hurtbox Width: 24000

  • Back Attack Hurtbox Height: 23000

  • Crouch Attack Hurtbox Height: 37000

  • Air Attack Hurtbox Width: 38000

  • Air Attack Hurtbox Height: 14000

Dorothy

  • Added Leg Hurtbox to Neutral Attack

  • Forward Attack Hurtbox Width: 15900

  • Crouch Attack Hurtbox Width: 10400

  • Crouch Attack Hitbox Width: 18000 → 13000

  • Crouch Attack Hitbox Height: 23000 → 19000

Dracula

  • Standing Hurtbox Width: 16000 → 14000

  • Standing Hurtbox Height: 26000 → 33000

  • Crouching Hurtbox Height: 20000 → 22000

  • Added Arm Hurtbox to Forward Attack

  • Crouch Attack Hurtbox Width: 18000

  • Crouch Attack Hurtbox Height: 28000

  • Forward Run Hurtbox has been shifted backwards

  • Forward Run Hurtbox: 20000

Gatsby

  • Standing Hurtbox Width: 19800 → 12100

  • Crouching Hurtbox Width: 48000 → 24000

  • Knockdown Hurtbox Width: 44000 → 20000

  • Knockdown Hurtbox Height: 12000 → 8000

  • Neutral Attack Hitbox Width: 12500 → 8500

  • Forward Attack Hurtbox has been shifted forwards

  • Added Arm Hurtbox to Forward Attack

  • Crouch Attack Hurtbox Width: 16000

  • Added Arm Hurtbox to Crouch Attack

  • Back Attack Hurtbox Width (Early): 18000

  • Back Attack Hurtbox Height (Early): 18000

  • Back Attack Hurtbox Width (Late): 20000

  • Back Attack Hurtbox Height (Late): 20000

  • Cork Hitbox Width: 20000 → 2000

  • Cork Hitbox Height: 20000 → 2000

  • Air Attack Hurtbox Width: 20000

  • Air Attack Hurtbox Height: 15000

  • Air Attack Hurtbox Width (Landing): 18000

  • Air Attack Hurtbox Height (Landing): 20000

  • Added Body Hurtboxes to Supercharge

  • Removed Hurtboxes during re-entry from Supercharge

Scheherazade

  • Neutral Attack (Charge) Hurtbox has been shifted backwards

  • Supercharge (Endless Riches) is now a single giant projectile that hits multiple times rather than multiple projectiles that cover multiple block angles

  • Treasure Hitbox Width: 90000

  • Treasure Hitbox Height: 40000

  • Treasure Damage: 600

  • Treasure Frames Per Hit: 7

    • Treasure Total Damage: 16800

  • Down Air Attack (Powered Up) Damage: 8000 → 8800

Wendy

  • Neutral Attack (Charge) Hurtbox has been shifted backwards

  • Forward Attack Hurtbox has been shifted backwards during startup

  • Rock Hitbox Width: 20000 → 6000

  • Rock Hitbox Height: 20000 → 6000

Willie

  • Steam Hitbox Width: 20000 → 10000

  • Steam Hitbox Height: 20000 → 10000

  • Music Note Hitbox Width: 20000 → 4800

  • Music Note Hitbox Height: 20000 → 4800

  • Added Arm Hurtboxes to Forward Attack

  • Forward Attack Horizontal Range (Maximum): 54000 → 50000

  • Forward Attack Horizontal Range (Halfway Stretched): 40000 → 45000

  • Forward Attack Horizontal Range (Shortest Stretch): 30000 → 39000

  • Cat Hitbox Width: 20000 → 14000

  • Cat Hitbox Height: 20000 → 14000

Other Changes

  • Adjusted the character select screen to add more indicators that the player needs to select three characters.

  • Re-drew Dorothy’s select artwork to better match her in-game model.

  • Reduced the frames that the pause button needs to be held to bring up the pause menu (15 → 7 frames)

  • Adjusted all hitstun animations to better reflect the directions that attacks hit the player.

More from Parable Academy Demo

Other announcements

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