Status
SteamPeaks
ChartsSalesUpcomingPatchesEventsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
EventsSteam's own events and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesEventsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Encounter: A 8-Bit Noir Adventure...EventsVersion 1.3: The Big One
Major update

Version 1.3: The Big One

Encounter: A 8-Bit Noir Adventure... · published 18 Mar 2026, 12:45 UTC · build 22395777

All eventsPlayers around this dateRead on Steam

So, version 1.3.0 is out, and it's kind of a big one. Actually, scratch that — it's the biggest update since the game launched back in December 2024.

A new voice
This is probably the change you'll notice first: the game now has a consistent narrative voice. The top window (the scene description) acts as a narrator — neutral, descriptive, setting the stage. But the text area where you interact? That's now firmly from the perspective of your character, a British private investigator who's seen a few things and has opinions about most of them.

Watch on YouTube

Previously the texts were a bit all over the place — sometimes "you", sometimes "I", sometimes just neutral descriptions. Now it's consistent throughout, and it makes a surprising difference. Item descriptions went from utilitarian ("a roll of tape") to something with a bit more personality. Error messages went from generic ("I can't do that") to the PI actually reacting ("Steady on. I'm no thief.", "Seriously?", "That's way too heavy"). The whole thing feels grittier, more personal — like you're actually inhabiting the character rather than just directing him around.

Actually useful documentation
The in-game manual got completely reorganized. Before, it was a bit of a dump of information in no particular order. Now it's structured the way you actually need it: the basic commands come first (the stuff you need to start playing), then the advanced shortcuts (for when you're comfortable), and finally the hints, tricks, and good-to-know stuff. New players should have a much easier time getting started, and experienced players can skip straight to the bits they care about.

A smoother game engine
Quite a few quality-of-life improvements under the hood. You can now COMBINE two items directly instead of having to TAKE something and then pick a container from the menu — both ways still work, but COMBINE is often faster. When you do use the menu to combine, the first selected item is now highlighted so you don't lose track of what you're doing. And if one of the items you combined was in your inventory, the result stays in your inventory instead of dropping to the ground — no more picking things up right after crafting them. Using the rope or ladder? "USE ROPE" and "USE LADDER" now work to climb up and down, in addition to the UP/DOWN commands — one less thing to guess. Taking or dropping most items no longer reloads the entire scene, which used to slow things down noticeably. Only the handful of items that are actually visible in the scene trigger a full refresh now. Some of the critical engine code has also been streamlined and optimized to keep things running smoothly despite all the new content.

A more polished game
The game logic got a thorough pass across the board. Every single item now has a proper description when inspected — no more "nothing special" for anything. Puzzle interactions have been tightened up so things flow more naturally and you're less likely to hit dead ends or confusing responses. A few long-standing little bugs have been squashed along the way too. Nothing game-breaking, but the kind of rough edges that add up — and you'll notice their absence.

Norwegian!
Yes, Encounter HD now speaks Norwegian. All the text, all the images (newspaper, tombstone, recipes...), everything. This is a first beta though, so if you spot anything off — weird phrasing, missing translations, typos — feedback is very welcome. One thing to be aware of: since the Oric keyboard is a pure QWERTY layout without any special keys, you'll need to type A and O instead of Å and Ø when these characters appear in commands.

Full disclosure: translation tools were used to help with the localization. This is a one-man project for a niche retro platform — it's never going to pay back the cost of development, and without these tools a third language simply wouldn't have happened. That said, I do understand Norwegian, so I've been able to review and adjust everything to make sure it actually makes sense in context.

If people are fine with this approach, I'd consider adding Spanish as well — except I don't speak Spanish at all, so I can't guarantee the quality would be anywhere near the same. If anyone out there feels like helping with that, get in touch!

Jasmin support!
For the three people out there with an actual Oric and a Jasmin disk controller (you know who you are): it works now! Massive thanks to Chema, Iss, and Mininaller who spent weeks debugging timing issues, cable noise problems, and FDC command differences. Turns out writing 0 instead of 1 to a register makes all the difference sometimes.

If you already played through Encounter HD before, it's worth another look — the whole experience is noticeably smoother.

More from Encounter: A 8-Bit Noir Adventure...

Other announcements

All events
Community22 Jun 2026What's next?The reason why there hasn’t been much work done on Encounter in the last couple of months is mainly due to two things: · The game is mostly “done” in terms of content · I had promised to release an Oric demo for the Nova demo party and, being a solo developer, I can’t really work on two things at the same time! The Demo If you don’t know what a demo is, imagine a mix between a videogame cutscen…Community9 May 2026Games of NorwayNext week we will be celebrating the "Games of Norway" , and of course Encounter will be part of it, after all it was made in Norway! For the occasion I updated the Encounter demo with the latest changes made to the game Please check the homepage to see the list of featured games, as well as some links to articles about the Norwegian game scene. The list includes old games like Anarchy Online (…Major update2 May 2026Version 1.4: Faster and smootherWhen Encounter was released in December 2024, the priority was to make sure the game was playable and did not have any critical defects. Most reports have been positive, but I knew there were a few things that could have been done better. This update focuses on polishing the experience. Performance issues For a game running on a 1MHz 6502, the game runs quite smoothly overall. However the intro…