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Victory at Sea Atlantic - World War II Naval WarfareEventsUpdate Released! Bug Fixes, AI Tweaks & Modding Options
In-game event

Update Released! Bug Fixes, AI Tweaks & Modding Options

Victory at Sea Atlantic - World War II Naval Warfare · published 11 Sep 2025, 11:48 UTC · build 19940592

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Hello Commanders,

We’ve just deployed a new update with important fixes, smarter AI, and more flexibility for modders. Thank you as always for your continued support and feedback — here’s what’s new:


Bug Fixes

  • Fixed a bug that could cause the game to get stuck in the paused state on combat autoresolve.

  • Amphibious assaults now start correctly in single-fleet mode when clicking the port directly.

  • Removed an incorrect warning tooltip when selecting torpedoes.

  • Prevented deep torpedoes from showing a wake on the surface.

  • Ensured images display correctly on a couple of German aircraft.

  • Fixed a bug that could cause the main menu scene to display incorrectly.

  • Fixed a bug where it would change focus from the current ship under your control in a squadron.


Gameplay

  • Adjusted submersible attack AI.


Mods

  • Added a column to ship weapon definitions for the one-shot parameter.

  • Coastal structures position definitions may now overlap.


Your feedback is invaluable as we keep refining and expanding the game. Let us know what you think on the Community Hub — and stay tuned for more updates!

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