Battle:
-Fixed strange targeting behavior and crashes after
recruiting a Rattock.
Overworld:
-Fixed a crash if healing unsummoned party members with
an all-heal skill.
-Fixed using certain healing skills outside of battle by
unsummoned monsters not playing sounds for certain
skills, such as Elegy of Energy.
-Fixed the wizard in castle town cutting off dialogue
early if buying the charm. Reduced charm to $150.
-Reduced price of Type Chart to $30.
-Fixed possible softlock in the underground base.
-Fixed out-of-bounds clip in the desert.
-Made Dungeon timers much more lenient and added a
save point before a specific timer. The timers are now
paused in the pause menu and while learning skills.
-Added extra clarification to hint in Dungeon B2 puzzle.
UI:
-The pause and options menus are now cached on launch,
similar to the party menu (among others). This should
help with first-time-per-session load times for
these menus on some systems (this was notably a
problem on Steam Deck).
-Fixed certain healing skills, such as Elegy of Energy,
showing their battle visuals when used from the
pause menu by active party members.
-The enemy status panels now update instantly if an
enemy is added or removed while they are hidden; they
would previously slide into place after reappearing.