Game update

DDNet 18.9 released

DDNet · published

DDNet 18.9 has been released with the following changes:

  • Rework name plates
  • Run server on Android
  • Support reading demo files larger than 2 GiB
  • Add 'sv_maps_base_url' to support map download https urls
  • Fix Tele Commands during Dyncam Zoom and Make Aiming Consistent across Zoom Levels
  • Use remote tee angle when spectating
  • Send camera type flag to prevent unexpected viewpos and target update
  • Fix console behavior when pasting multiple lines of text
  • Reset color in RenderLoading
  • Translations for graphics errors
  • Make client/graphics warnings thread-safe
  • Support double quotes in translations
  • Don't merge diffrent colored client msgs
  • Minor improvement of entities background map settings
  • Improve entities/menu background map loading
  • Makes winter_night menu theme background can display properly on a wider resolution
  • Make Rendering the angle used by the hookcoll be fixed when spectating
  • Fix jump effect opacity
  • Improve key & main menu hotkey handling
  • Fix Android crash in release build due to ProGuard
  • Minor improvements to random skin generation
  • Add button to open Touch controls wiki page to controls editor
  • Fix tuning velramp graphs not being updated when tuning changed
  • Improve sound sample thread-safety
  • Fix current server's community information not being set
  • Don't count fire if spec menu is opened
  • Fix incorrect loading progress due to 0.7 images
  • Set a recursion limit for config files
  • Revert Tele popup
  • Allow invalid commands too if unknown commands are allowed
  • Ignore case when map voting with full match
  • Fix server handling when vote creator leaves
  • Add death sounds/particles on spike in practice
  • Spikes freeze instead of kill in practice
  • Disable auto rescue in spike in practice
  • Support building Android version on Windows with MSYS2
  • Fix stack-overflow in demo_extract_chat tool
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