Welcome back toasters!


Additions
- Added R-Con option to increase server max player cap
- Added ability for servers to log game actions and events
- Added ability for servers to record player information such as their Steam Name, Public Steam ID and a Hashed Machine ID, all of these are secure and are meant to help server owners moderate their servers
- Community server bans should now support hardware banning (This requires the banned used to be banned again)
- Added Preview button for character cosmetics on the shop
- Improvements to
- Added dialogue to Fisherman NPC
- Added dialogue to Merchant NPC
- Added dialogue to Raven NPC
- Added Grenade Launcher weapon
- Added Administrator Announcer
- Added lore codex to main menu (WIP)
Additions-Builder
- Added UID Skeletal mesh animation player (plays animation on a selected UID)
Changes
- Changed rendering mode from deferred to forward shading due to high community request and hardware feedback
- Major CPU optimizations
- Updated textures on bridge
- Updated kill bounds on underhigh
- Buildings can no longer be build inside vehicles
- Enabled power ups on single player builder maps
- Slightly reduced store item prices
- Renamed corruption prisoner survivor to recon
- AI Characters now taunt after performing a stun
- Store prices will no remain visible on game
- Game will no longer interrupt body shields if the player jumps or lands
- Reduced duration to witch players can be grabbed as a body shield
- Updated how aim sensitivity works on weapons to provided more consistent results
Weapon Changes
- Weapons no longer switch to 0 spread when aiming but will rather use the minimum allowed spread value, in order to balance weapons differently
- Increased min spread for Ripper LMG
- Reduced min spread for R901
- Increased bullet count for cone launcher
- Reduced max damage for cone launcher
- Increased fire rate for cone launcher
Bug Fixes
- Fixed mine equipment falling trough floor
- Fixed duplicated projectile issues with weapons
- Fixed remove all weapons command not refreshing equipped weapons on player
- Fixed bug that allowed players to place mines inside structures, causing them to clip trough the world
- Fixed bug that caused player ragdolls to instantly kill vehicles
- Fixed player jump packs staying in world if the player disconnects from a server
- Fixed player weapon staying in world if the player disconnects from a server
- Fixed bug that allowed players to not equip any weapons when respawnning due to high ping or packet loss
- Fixed memory leak caused by AI spawners creating duplicated weapon objects that weren't destroyed by the game
- Fixed bug on weapon systems that would cause the first shot of a scoped weapon to have maximum spread instead of minimum (Caused by the carbine)
- Fixed bug that would cause buildings to ragdoll when damaged by a grenade character
- Fixed an issue with debuff system not being able to find debuffs to delete and causing them to stack
- Fixed soft kill barrier not working with player ragdolls
- Fixed bug that would cause AI Characters knock tf out of players due to them performing a stun action while having a non melee weapon equipped
- Fixed exploit that allowed players to cancel an obligatory ragdoll state by just pressing the ragdoll key
- Fixed SP AI characters not stopping to shoot after their target dies
- Fixed memory leak caused by shooting a weapon towards the skybox or non collision objects over long distances
- Fixed strange arm rotations when crouching while reloading or pumping a weapon
- Fixes issues when throwing body shield characters not being affected by any force at all
- Fixed issue with explosive weapon projectiles not doing damage if the player switch weapons before detonation
- Fixed bug that would sometimes cause explosive weapons to not do any damage to characters
- Fixed strange bug where ammo counter would not show weapon ammo
- Fixed bug that would cause players to have their chips reset to 0 if they earned that’s considered integer overflow, game will now cap max chips to 999999999
- Fixed Exploit that allowed players to instantly rack a weapon by just switching to another weapon or unequiping
- Fixed Exploit that allowed players to instantly reset shooting cooldowns by swapping to another weapon or equipping
Removals
- Removed lumen support due to incompatibility with forward rendering
- Reflection quality settings due to incompatibility with forward rendering
- Removed Punch Mania Game Mode
- Temp removal for turn in place system due to it’s intense CPU cost
Notes
- Multiplayer bots may sometimes crash the game or become inactive after respawning a few times
Our patrons
Evey single ounce of support helps this project move forwards. https://patreon.com/ToasterArena?utm_medium=unknown&utm_source=join_link&utm_campaign=creatorshare_creator&utm_content=copyLink