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Beneath The Six›Events›Major Update coming soon...
Community

Major Update coming soon...

Beneath The Six · published 11 months ago

All eventsPlayers around this dateRead on Steam

Greetings...we've got big news in the world of Beneath The Six.

The message from our Early Access launch was clear: fix the lack of meta-progression, give more ways to earn golden shards and provide shorter play sessions. We heard you, and we’ve been working hard to address these issues. We are excited to announce that we are rolling out major improvements to players shortly!

The New Quest System

The Quest Board will be the central way to play, giving you agency over your session length and objective.

  • Quest Types: There will be two types of quest; Treasure Hunt and Gauntlet. Each offering a different way to play through the dungeon

  • Shorter Runs: We’ve made runs shorter in general for both Dungeon and Arena

  • Variety and Choice: The Quest Board features various dungeon options with different objectives and lengths for the player to choose from

  • Difficulty Scaling: You will be able to tweak the difficulty of quests for greater or lesser rewards, putting you in control of the risk and reward for every run

  • Players will find randomised quests during runs, which will be added to the quest board once back in the overworld. Obtained quests have a difficulty level but the player cannot change it


The Accolades System (Meta-Progression)

We’ve introduced Accolades to give your long-term efforts more meaning

  • Consistent Rewards: These progressive milestones give you an extra source of Golden Shards, helping players expand their dice collection quicker

  • Show Off Your Efforts: Fully completing accolades unlocks titles for you to proudly display on your character


Smarter Enemies & Better Combat

We’ve fundamentally improved the enemy AI to make combat more dynamic and challenging.

  • Proactive Tactics: Enemies are now much more proactive in targeting and moving, constantly pushing players and forcing better positioning

  • Effective Skill Use: Enemy AI will use skills more effectively on both offense and defence, making encounters feel less static and more strategic

  • Future Synergy: We are also actively working on future changes that will see higher-level enemies using team tactics and synergizing their skills together


Challenges & Shard Economy

We immediately tackled the issue of inaccessible rewards.

  • Improved Flow: We’ve greatly improved the flow and ease of completing existing Challenges, making the process of earning Golden Shards smoother and less frustrating

  • Slightly easier challenges: Our initial numbers for challenges were a bit harsh, so they’ve all been balanced accordingly - it now should be easier to grind for golden shards


We hope that with this update we have solved a lot of the core issues found in Early Access and sets a strong foundation for the future. We are committed to building this game right, and your continuous feedback ensures that. Thanks for your support!

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