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Cthulhu's Reach: Devil Reef›Events›Update: Sanity and Curses
In-game event

Update: Sanity and Curses

Cthulhu's Reach: Devil Reef · published 7 months ago · build 21952916

All eventsPlayers around this dateRead on Steam

Patch Update – Madness Ascending


Greetings, wanderers.A significant update has emerged from the eldritch depths—bringing profound changes to the Sanity and Sanity Curse systems, alongside critical stability improvements and new dark mechanics.

Major Features & Systems


Sanity & Sanity Curse System Overhaul

  • Replaced 10 old Sanity Curses with 15 new stackable Sanity Curses, dramatically expanding the dark bargains available

  • Sanity Curses are no longer removed when sanity is restored—your sins persist

  • Sanity now operates on an ascending system—the madness only grows

  • Sanity is no longer restored on level start or boss kills—manage your mind carefully

  • Overspending sanity is now always possible—if sanity reaches 0 when spending, you gain a new Sanity Curse

  • Sanity Curses now affect defense context, making defensive builds riskier under affliction

  • Added sanity volume fluctuation system with transition and variance parameters for more atmospheric audio

  • Removed purchase gates from incantation window and item pickups for smoother progression


New Astral Damage School

  • Introduced Astral damage school with complete damage calculation support

  • Updated damage flow to properly display Astral damage

  • Fixed Astral residue behavior on shotgun shells and rifle weapons


New Effects & Mechanics

  • Added "Signed" effect for Sanity Curse-based mechanics

  • Added green bottle graphic for sanity restoration items

New Sanity Curses

15 new stackable Sanity Curses replace the old. Each curse offers a powerful strength alongside a dangerous weakness:

  • Hydrophobic Paradox - Standing in water deals Psychic damage, but grants massive damage increase while submerged

  • Pyroclast's Oath - Lava burns you harder, but while standing in lava your Ignited explosions become devastating

  • Glass Cannon Pact - Permanently reduces max health, but grants huge damage boost when below 30% HP

  • Brittle Ascension - Enables fall damage, but jumping grants invincibility frames and increased jump height

  • Hemophiliac's Hunger - Bleeding effects last longer on you, but each enemy bleed stack increases your damage

  • Trapmaster's Bargain - Traps deal increased damage to you, but triggering them grants temporary damage buff

  • Melee Martyr - Take increased melee damage, but reflect a portion back to attackers

  • Kinetic Frailty - Kinetic damage vulnerability increased, but attacks gain bonus knockback

  • Psychic Vampire - Slowed effects deal double damage to you, but slowed enemies heal you when damaged

  • Occult Harvester - Occult damage vulnerability increased, but killing bleeding enemies drops sanity pickups

  • Critical Conduit - Take increased damage from critical hits, but your crits mark enemies to take amplified damage from all sources

  • Adrenaline Addict - Stamina regeneration delayed, but successful dodges grant stacking movement speed buffs

  • Chaos Ascendant - Attacks have chance to damage yourself, but all self-damage permanently increases your damage output

  • Blood Tyrant - Occult damage vulnerability increased, but killing bleeding enemies triggers Occult AOE explosions

  • Slow Burn - Burn effects deal increased damage to you, but all attacks gain increased Flamed chance and damage

Combat & Damage System

  • Added immunity filtering to damage calculation

  • Fixed damage percent modifiers to properly filter out "None" damage type

  • Improved damage calculation performance

Multiplayer & Networking

  • Improved network stability and synchronization

  • Fixed minimap synchronization issues

Bug Fixes

  • Fixed dagonite label not showing actual value at start

  • Improved level generator stability

  • Added door lighting for better visibility


The madness deepens. Will you embrace it, or let it consume you?
- The Dev Team

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